DirectX 12 Renderer (#5761)

* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
This commit is contained in:
chalonverse 2022-06-06 17:42:30 -07:00 committed by GitHub
parent 63e12cf601
commit 4082821822
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GPG key ID: 4AEE18F83AFDEB23
22 changed files with 10154 additions and 8 deletions

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@ -948,3 +948,6 @@ SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),)
SDL_DYNAPI_PROC(SDL_GUID,SDL_GUIDFromString,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasLSX,(void),(),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_HasLASX,(void),(),return)
#ifdef __WIN32__
SDL_DYNAPI_PROC(ID3D12Device*,SDL_RenderGetD3D12Device,(SDL_Renderer *a),(a),return)
#endif