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extend the code hidden by SDL_HAVE_YUV
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ce1883e1e7
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11 changed files with 93 additions and 38 deletions
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@ -335,6 +335,7 @@ const Uint8 *GLES2_GetShader(GLES2_ShaderType type)
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return GLES2_Fragment_TextureRGB;
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case GLES2_SHADER_FRAGMENT_TEXTURE_BGR:
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return GLES2_Fragment_TextureBGR;
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#if SDL_HAVE_YUV
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case GLES2_SHADER_FRAGMENT_TEXTURE_YUV_JPEG:
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return GLES2_Fragment_TextureYUVJPEG;
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case GLES2_SHADER_FRAGMENT_TEXTURE_YUV_BT601:
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@ -357,6 +358,7 @@ const Uint8 *GLES2_GetShader(GLES2_ShaderType type)
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return GLES2_Fragment_TextureNV21BT601;
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case GLES2_SHADER_FRAGMENT_TEXTURE_NV21_BT709:
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return GLES2_Fragment_TextureNV21BT709;
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#endif
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case GLES2_SHADER_FRAGMENT_TEXTURE_EXTERNAL_OES:
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return GLES2_Fragment_TextureExternalOES;
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default:
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