audio: Added SDL_AudioDeviceStreamPaused.

We had the other two wrapper functions to pause and resume, and forgot query.
This commit is contained in:
Ryan C. Gordon 2025-01-09 01:36:57 -05:00
parent f61860fa93
commit 3f7f632e14
No known key found for this signature in database
GPG key ID: FA148B892AB48044
6 changed files with 33 additions and 1 deletions

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@ -1577,6 +1577,25 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
*/ */
extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream); extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
/**
* Use this function to query if an audio device associated with a stream is paused.
*
* Unlike in SDL2, audio devices start in an _unpaused_ state, since an app
* has to bind a stream before any audio will flow.
*
* \param stream the audio stream associated with the audio device to query.
* \returns true if device is valid and paused, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.1.3.
*
* \sa SDL_PauseAudioStreamDevice
* \sa SDL_ResumeAudioStreamDevice
*/
extern SDL_DECLSPEC bool SDLCALL SDL_AudioStreamDevicePaused(SDL_AudioStream *stream);
/** /**
* Lock an audio stream for serialized access. * Lock an audio stream for serialized access.
* *

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@ -2130,6 +2130,16 @@ bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream)
return SDL_ResumeAudioDevice(devid); return SDL_ResumeAudioDevice(devid);
} }
bool SDL_AudioStreamDevicePaused(SDL_AudioStream *stream)
{
SDL_AudioDeviceID devid = SDL_GetAudioStreamDevice(stream);
if (!devid) {
return false;
}
return SDL_AudioDevicePaused(devid);
}
#if SDL_BYTEORDER == SDL_LIL_ENDIAN #if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define NATIVE(type) SDL_AUDIO_##type##LE #define NATIVE(type) SDL_AUDIO_##type##LE
#define SWAPPED(type) SDL_AUDIO_##type##BE #define SWAPPED(type) SDL_AUDIO_##type##BE

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@ -1230,6 +1230,7 @@ SDL3_0.0.0 {
SDL_GetTrayMenuParentEntry; SDL_GetTrayMenuParentEntry;
SDL_GetTrayMenuParentTray; SDL_GetTrayMenuParentTray;
SDL_GetThreadState; SDL_GetThreadState;
SDL_AudioStreamDevicePaused;
# extra symbols go here (don't modify this line) # extra symbols go here (don't modify this line)
local: *; local: *;
}; };

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@ -1255,3 +1255,4 @@
#define SDL_GetTrayMenuParentEntry SDL_GetTrayMenuParentEntry_REAL #define SDL_GetTrayMenuParentEntry SDL_GetTrayMenuParentEntry_REAL
#define SDL_GetTrayMenuParentTray SDL_GetTrayMenuParentTray_REAL #define SDL_GetTrayMenuParentTray SDL_GetTrayMenuParentTray_REAL
#define SDL_GetThreadState SDL_GetThreadState_REAL #define SDL_GetThreadState SDL_GetThreadState_REAL
#define SDL_AudioStreamDevicePaused SDL_AudioStreamDevicePaused_REAL

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@ -1263,3 +1263,4 @@ SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayEntryParent,(SDL_TrayEntry *a),(a),retu
SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_GetTrayMenuParentEntry,(SDL_TrayMenu *a),(a),return) SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_GetTrayMenuParentEntry,(SDL_TrayMenu *a),(a),return)
SDL_DYNAPI_PROC(SDL_Tray*,SDL_GetTrayMenuParentTray,(SDL_TrayMenu *a),(a),return) SDL_DYNAPI_PROC(SDL_Tray*,SDL_GetTrayMenuParentTray,(SDL_TrayMenu *a),(a),return)
SDL_DYNAPI_PROC(SDL_ThreadState,SDL_GetThreadState,(SDL_Thread *a),(a),return) SDL_DYNAPI_PROC(SDL_ThreadState,SDL_GetThreadState,(SDL_Thread *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_AudioStreamDevicePaused,(SDL_AudioStream *a),(a),return)

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@ -172,7 +172,7 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
SDL_AppResult SDL_AppIterate(void *appstate) SDL_AppResult SDL_AppIterate(void *appstate)
{ {
if (!SDL_AudioDevicePaused(SDL_GetAudioStreamDevice(stream_in))) { if (!SDL_AudioStreamDevicePaused(stream_in)) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
} else { } else {
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);