audio: Added SDL_AudioDeviceStreamPaused.

We had the other two wrapper functions to pause and resume, and forgot query.
This commit is contained in:
Ryan C. Gordon 2025-01-09 01:36:57 -05:00
parent f61860fa93
commit 3f7f632e14
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GPG key ID: FA148B892AB48044
6 changed files with 33 additions and 1 deletions

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@ -1230,6 +1230,7 @@ SDL3_0.0.0 {
SDL_GetTrayMenuParentEntry;
SDL_GetTrayMenuParentTray;
SDL_GetThreadState;
SDL_AudioStreamDevicePaused;
# extra symbols go here (don't modify this line)
local: *;
};

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@ -1255,3 +1255,4 @@
#define SDL_GetTrayMenuParentEntry SDL_GetTrayMenuParentEntry_REAL
#define SDL_GetTrayMenuParentTray SDL_GetTrayMenuParentTray_REAL
#define SDL_GetThreadState SDL_GetThreadState_REAL
#define SDL_AudioStreamDevicePaused SDL_AudioStreamDevicePaused_REAL

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@ -1263,3 +1263,4 @@ SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayEntryParent,(SDL_TrayEntry *a),(a),retu
SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_GetTrayMenuParentEntry,(SDL_TrayMenu *a),(a),return)
SDL_DYNAPI_PROC(SDL_Tray*,SDL_GetTrayMenuParentTray,(SDL_TrayMenu *a),(a),return)
SDL_DYNAPI_PROC(SDL_ThreadState,SDL_GetThreadState,(SDL_Thread *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_AudioStreamDevicePaused,(SDL_AudioStream *a),(a),return)