Updated source to match SDL function prototype style

This commit is contained in:
Sam Lantinga 2023-05-23 10:59:03 -07:00
parent 92f72682e7
commit 3f1fd5abff
243 changed files with 1218 additions and 2364 deletions

View file

@ -283,8 +283,7 @@ int SDL_RenderFlush(SDL_Renderer *renderer)
return FlushRenderCommands(renderer);
}
void *
SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset)
void *SDL_AllocateRenderVertices(SDL_Renderer *renderer, const size_t numbytes, const size_t alignment, size_t *offset)
{
const size_t needed = renderer->vertex_data_used + numbytes + alignment;
const size_t current_offset = renderer->vertex_data_used;
@ -934,8 +933,7 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind
}
#endif /* !SDL_RENDER_DISABLED */
SDL_Renderer *
SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, int index, Uint32 flags)
{
#if !SDL_RENDER_DISABLED
SDL_Renderer *renderer = NULL;
@ -1103,8 +1101,7 @@ error:
#endif
}
SDL_Renderer *
SDL_CreateSoftwareRenderer(SDL_Surface *surface)
SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
{
#if !SDL_RENDER_DISABLED && SDL_VIDEO_RENDER_SW
SDL_Renderer *renderer;
@ -1133,14 +1130,12 @@ SDL_CreateSoftwareRenderer(SDL_Surface *surface)
#endif /* !SDL_RENDER_DISABLED */
}
SDL_Renderer *
SDL_GetRenderer(SDL_Window *window)
SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
{
return (SDL_Renderer *)SDL_GetWindowData(window, SDL_WINDOWRENDERDATA);
}
SDL_Window *
SDL_RenderGetWindow(SDL_Renderer *renderer)
SDL_Window *SDL_RenderGetWindow(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
return renderer->window;
@ -1239,8 +1234,7 @@ static SDL_ScaleMode SDL_GetScaleMode(void)
}
}
SDL_Texture *
SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int h)
{
SDL_Texture *texture;
SDL_bool texture_is_fourcc_and_target;
@ -1350,8 +1344,7 @@ SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access, int w, int
return texture;
}
SDL_Texture *
SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *surface)
{
const SDL_PixelFormat *fmt;
SDL_bool needAlpha;
@ -1648,8 +1641,7 @@ int SDL_SetTextureUserData(SDL_Texture *texture, void *userdata)
return 0;
}
void *
SDL_GetTextureUserData(SDL_Texture *texture)
void *SDL_GetTextureUserData(SDL_Texture *texture)
{
CHECK_TEXTURE_MAGIC(texture, NULL);
@ -2173,8 +2165,7 @@ void SDL_UnlockTexture(SDL_Texture *texture)
texture->locked_surface = NULL;
}
SDL_bool
SDL_RenderTargetSupported(SDL_Renderer *renderer)
SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)
{
if (renderer == NULL || !renderer->SetRenderTarget) {
return SDL_FALSE;
@ -2261,8 +2252,7 @@ int SDL_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture)
return FlushRenderCommandsIfNotBatching(renderer);
}
SDL_Texture *
SDL_GetRenderTarget(SDL_Renderer *renderer)
SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
@ -2428,9 +2418,7 @@ int SDL_RenderSetIntegerScale(SDL_Renderer *renderer, SDL_bool enable)
return UpdateLogicalSize(renderer, SDL_TRUE);
}
SDL_bool
SDLCALL
SDL_RenderGetIntegerScale(SDL_Renderer *renderer)
SDL_bool SDL_RenderGetIntegerScale(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, SDL_FALSE);
@ -2515,8 +2503,7 @@ void SDL_RenderGetClipRect(SDL_Renderer *renderer, SDL_Rect *rect)
}
}
SDL_bool
SDL_RenderIsClipEnabled(SDL_Renderer *renderer)
SDL_bool SDL_RenderIsClipEnabled(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, SDL_FALSE)
return renderer->clipping_enabled;
@ -4382,8 +4369,7 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
return SDL_Unsupported();
}
void *
SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
void *SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
@ -4394,8 +4380,7 @@ SDL_RenderGetMetalLayer(SDL_Renderer *renderer)
return NULL;
}
void *
SDL_RenderGetMetalCommandEncoder(SDL_Renderer *renderer)
void *SDL_RenderGetMetalCommandEncoder(SDL_Renderer *renderer)
{
CHECK_RENDERER_MAGIC(renderer, NULL);
@ -4446,8 +4431,7 @@ static SDL_BlendMode SDL_GetLongBlendMode(SDL_BlendMode blendMode)
return blendMode;
}
SDL_BlendMode
SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor,
SDL_BlendMode SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstColorFactor,
SDL_BlendOperation colorOperation,
SDL_BlendFactor srcAlphaFactor, SDL_BlendFactor dstAlphaFactor,
SDL_BlendOperation alphaOperation)
@ -4457,43 +4441,37 @@ SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, SDL_BlendFactor dstCo
return SDL_GetShortBlendMode(blendMode);
}
SDL_BlendFactor
SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode)
SDL_BlendFactor SDL_GetBlendModeSrcColorFactor(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendFactor)(((Uint32)blendMode >> 4) & 0xF);
}
SDL_BlendFactor
SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode)
SDL_BlendFactor SDL_GetBlendModeDstColorFactor(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendFactor)(((Uint32)blendMode >> 8) & 0xF);
}
SDL_BlendOperation
SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode)
SDL_BlendOperation SDL_GetBlendModeColorOperation(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendOperation)(((Uint32)blendMode >> 0) & 0xF);
}
SDL_BlendFactor
SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode)
SDL_BlendFactor SDL_GetBlendModeSrcAlphaFactor(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendFactor)(((Uint32)blendMode >> 20) & 0xF);
}
SDL_BlendFactor
SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode)
SDL_BlendFactor SDL_GetBlendModeDstAlphaFactor(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendFactor)(((Uint32)blendMode >> 24) & 0xF);
}
SDL_BlendOperation
SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
SDL_BlendOperation SDL_GetBlendModeAlphaOperation(SDL_BlendMode blendMode)
{
blendMode = SDL_GetLongBlendMode(blendMode);
return (SDL_BlendOperation)(((Uint32)blendMode >> 16) & 0xF);