From 3ee59359c46f31f4da07867dd43a6594cfd761b6 Mon Sep 17 00:00:00 2001 From: Eduard Gushchin <44260780+edwardgushchin@users.noreply.github.com> Date: Thu, 25 Jul 2024 21:13:09 +0300 Subject: [PATCH] Fix documentation references and update method usage for SDL_GetGamepadGUIDForID in SDL_gamepad.h In the documentation for the SDL_GetGamepadGUIDForID method in the SDL_gamepad.h file, there are two references to the methods SDL_GetGamepadGUID and SDL_GetGamepadGUIDString, but there are no methods of its own. I replaced these two methods with the existing SDL_GUIDToString. --- include/SDL3/SDL_gamepad.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index 52031e02a0..5a8be95c1c 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -564,8 +564,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID in * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetGamepadGUID - * \sa SDL_GetGamepadGUIDString + * \sa SDL_GUIDToString * \sa SDL_GetGamepads */ extern SDL_DECLSPEC SDL_GUID SDLCALL SDL_GetGamepadGUIDForID(SDL_JoystickID instance_id);