Fixed applications that integrate Qt with SDL joystick support

This commit is contained in:
Sam Lantinga 2025-03-20 12:16:44 -07:00
parent de60a5f398
commit 3ed61f203e
3 changed files with 14 additions and 14 deletions

View file

@ -25,14 +25,14 @@ import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
class HIDDeviceManager {
public class HIDDeviceManager {
private static final String TAG = "hidapi";
private static final String ACTION_USB_PERMISSION = "org.libsdl.app.USB_PERMISSION";
private static HIDDeviceManager sManager;
private static int sManagerRefCount = 0;
static HIDDeviceManager acquire(Context context) {
static public HIDDeviceManager acquire(Context context) {
if (sManagerRefCount == 0) {
sManager = new HIDDeviceManager(context);
}
@ -40,7 +40,7 @@ class HIDDeviceManager {
return sManager;
}
static void release(HIDDeviceManager manager) {
static public void release(HIDDeviceManager manager) {
if (manager == sManager) {
--sManagerRefCount;
if (sManagerRefCount == 0) {
@ -540,7 +540,7 @@ class HIDDeviceManager {
}
}
void setFrozen(boolean frozen) {
public void setFrozen(boolean frozen) {
synchronized (this) {
for (HIDDevice device : mDevicesById.values()) {
device.setFrozen(frozen);

View file

@ -8,18 +8,18 @@ import java.lang.reflect.Method;
/**
SDL library initialization
*/
class SDL {
public class SDL {
// This function should be called first and sets up the native code
// so it can call into the Java classes
static void setupJNI() {
static public void setupJNI() {
SDLActivity.nativeSetupJNI();
SDLAudioManager.nativeSetupJNI();
SDLControllerManager.nativeSetupJNI();
}
// This function should be called each time the activity is started
static void initialize() {
static public void initialize() {
setContext(null);
SDLActivity.initialize();
@ -28,12 +28,12 @@ class SDL {
}
// This function stores the current activity (SDL or not)
static void setContext(Context context) {
static public void setContext(Context context) {
SDLAudioManager.setContext(context);
mContext = context;
}
static Context getContext() {
static public Context getContext() {
return mContext;
}

View file

@ -17,7 +17,7 @@ import android.view.MotionEvent;
import android.view.View;
class SDLControllerManager
public class SDLControllerManager
{
static native int nativeSetupJNI();
@ -29,8 +29,8 @@ class SDLControllerManager
static native void nativeRemoveJoystick(int device_id);
static native void nativeAddHaptic(int device_id, String name);
static native void nativeRemoveHaptic(int device_id);
static native boolean onNativePadDown(int device_id, int keycode);
static native boolean onNativePadUp(int device_id, int keycode);
static public native boolean onNativePadDown(int device_id, int keycode);
static public native boolean onNativePadUp(int device_id, int keycode);
static native void onNativeJoy(int device_id, int axis,
float value);
static native void onNativeHat(int device_id, int hat_id,
@ -62,7 +62,7 @@ class SDLControllerManager
}
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
static boolean handleJoystickMotionEvent(MotionEvent event) {
static public boolean handleJoystickMotionEvent(MotionEvent event) {
return mJoystickHandler.handleMotionEvent(event);
}
@ -103,7 +103,7 @@ class SDLControllerManager
}
// Check if a given device is considered a possible SDL joystick
static boolean isDeviceSDLJoystick(int deviceId) {
static public boolean isDeviceSDLJoystick(int deviceId) {
InputDevice device = InputDevice.getDevice(deviceId);
// We cannot use InputDevice.isVirtual before API 16, so let's accept
// only nonnegative device ids (VIRTUAL_KEYBOARD equals -1)