Added SDL_SCALEMODE_PIXELART
This is based on the algorithm presented by t3ssel8r: https://www.youtube.com/watch?v=d6tp43wZqps
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63 changed files with 15968 additions and 13125 deletions
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@ -1964,8 +1964,12 @@ bool SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
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{
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CHECK_TEXTURE_MAGIC(texture, false);
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if (scaleMode != SDL_SCALEMODE_NEAREST &&
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scaleMode != SDL_SCALEMODE_LINEAR) {
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switch (scaleMode) {
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case SDL_SCALEMODE_NEAREST:
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case SDL_SCALEMODE_LINEAR:
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case SDL_SCALEMODE_PIXELART:
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break;
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default:
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return SDL_InvalidParamError("scaleMode");
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}
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@ -5707,7 +5711,7 @@ static bool CreateDebugTextAtlas(SDL_Renderer *renderer)
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// Convert temp surface into texture
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SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, atlas);
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if (texture) {
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SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST);
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SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_PIXELART);
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renderer->debug_char_texture_atlas = texture;
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}
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SDL_DestroySurface(atlas);
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