Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
This commit is contained in:
commit
3dcb451f85
1838 changed files with 474982 additions and 0 deletions
155
test/testmultiaudio.c
Normal file
155
test/testmultiaudio.c
Normal file
|
@ -0,0 +1,155 @@
|
|||
/*
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely.
|
||||
*/
|
||||
#include "SDL.h"
|
||||
|
||||
static SDL_AudioSpec spec;
|
||||
static Uint8 *sound = NULL; /* Pointer to wave data */
|
||||
static Uint32 soundlen = 0; /* Length of wave data */
|
||||
|
||||
typedef struct
|
||||
{
|
||||
SDL_AudioDeviceID dev;
|
||||
int soundpos;
|
||||
volatile int done;
|
||||
} callback_data;
|
||||
|
||||
void SDLCALL
|
||||
play_through_once(void *arg, Uint8 * stream, int len)
|
||||
{
|
||||
callback_data *cbd = (callback_data *) arg;
|
||||
Uint8 *waveptr = sound + cbd->soundpos;
|
||||
int waveleft = soundlen - cbd->soundpos;
|
||||
int cpy = len;
|
||||
if (cpy > waveleft)
|
||||
cpy = waveleft;
|
||||
|
||||
SDL_memcpy(stream, waveptr, cpy);
|
||||
len -= cpy;
|
||||
cbd->soundpos += cpy;
|
||||
if (len > 0) {
|
||||
stream += cpy;
|
||||
SDL_memset(stream, spec.silence, len);
|
||||
cbd->done++;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
test_multi_audio(int devcount)
|
||||
{
|
||||
callback_data cbd[64];
|
||||
int keep_going = 1;
|
||||
int i;
|
||||
|
||||
if (devcount > 64) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
|
||||
devcount);
|
||||
devcount = 64;
|
||||
}
|
||||
|
||||
spec.callback = play_through_once;
|
||||
|
||||
for (i = 0; i < devcount; i++) {
|
||||
const char *devname = SDL_GetAudioDeviceName(i, 0);
|
||||
SDL_Log("playing on device #%d: ('%s')...", i, devname);
|
||||
fflush(stdout);
|
||||
|
||||
SDL_memset(&cbd[0], '\0', sizeof(callback_data));
|
||||
spec.userdata = &cbd[0];
|
||||
cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
|
||||
if (cbd[0].dev == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
|
||||
} else {
|
||||
SDL_PauseAudioDevice(cbd[0].dev, 0);
|
||||
while (!cbd[0].done)
|
||||
SDL_Delay(100);
|
||||
SDL_PauseAudioDevice(cbd[0].dev, 1);
|
||||
SDL_Log("done.\n");
|
||||
SDL_CloseAudioDevice(cbd[0].dev);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_memset(cbd, '\0', sizeof(cbd));
|
||||
|
||||
SDL_Log("playing on all devices...\n");
|
||||
for (i = 0; i < devcount; i++) {
|
||||
const char *devname = SDL_GetAudioDeviceName(i, 0);
|
||||
spec.userdata = &cbd[i];
|
||||
cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
|
||||
if (cbd[i].dev == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < devcount; i++) {
|
||||
if (cbd[i].dev) {
|
||||
SDL_PauseAudioDevice(cbd[i].dev, 0);
|
||||
}
|
||||
}
|
||||
|
||||
while (keep_going) {
|
||||
keep_going = 0;
|
||||
for (i = 0; i < devcount; i++) {
|
||||
if ((cbd[i].dev) && (!cbd[i].done)) {
|
||||
keep_going = 1;
|
||||
}
|
||||
}
|
||||
SDL_Delay(100);
|
||||
}
|
||||
|
||||
for (i = 0; i < devcount; i++) {
|
||||
if (cbd[i].dev) {
|
||||
SDL_PauseAudioDevice(cbd[i].dev, 1);
|
||||
SDL_CloseAudioDevice(cbd[i].dev);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Log("All done!\n");
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
main(int argc, char **argv)
|
||||
{
|
||||
int devcount = 0;
|
||||
|
||||
/* Enable standard application logging */
|
||||
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
|
||||
|
||||
/* Load the SDL library */
|
||||
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
|
||||
return (1);
|
||||
}
|
||||
|
||||
SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
|
||||
|
||||
devcount = SDL_GetNumAudioDevices(0);
|
||||
if (devcount < 1) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
|
||||
} else {
|
||||
if (argv[1] == NULL) {
|
||||
argv[1] = "sample.wav";
|
||||
}
|
||||
|
||||
/* Load the wave file into memory */
|
||||
if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1],
|
||||
SDL_GetError());
|
||||
} else {
|
||||
test_multi_audio(devcount);
|
||||
SDL_FreeWAV(sound);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue