Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
This commit is contained in:
commit
3dcb451f85
1838 changed files with 474982 additions and 0 deletions
389
src/timer/SDL_timer.c
Normal file
389
src/timer/SDL_timer.c
Normal file
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@ -0,0 +1,389 @@
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
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||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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#include "../SDL_internal.h"
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#include "SDL_timer.h"
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#include "SDL_timer_c.h"
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#include "SDL_atomic.h"
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#include "SDL_cpuinfo.h"
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#include "SDL_thread.h"
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/* #define DEBUG_TIMERS */
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typedef struct _SDL_Timer
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{
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int timerID;
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SDL_TimerCallback callback;
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void *param;
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Uint32 interval;
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Uint32 scheduled;
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volatile SDL_bool canceled;
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struct _SDL_Timer *next;
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} SDL_Timer;
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typedef struct _SDL_TimerMap
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{
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int timerID;
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SDL_Timer *timer;
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struct _SDL_TimerMap *next;
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} SDL_TimerMap;
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/* The timers are kept in a sorted list */
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typedef struct {
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/* Data used by the main thread */
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SDL_Thread *thread;
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SDL_atomic_t nextID;
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SDL_TimerMap *timermap;
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SDL_mutex *timermap_lock;
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/* Padding to separate cache lines between threads */
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char cache_pad[SDL_CACHELINE_SIZE];
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/* Data used to communicate with the timer thread */
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SDL_SpinLock lock;
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SDL_sem *sem;
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SDL_Timer * volatile pending;
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SDL_Timer * volatile freelist;
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volatile SDL_bool active;
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/* List of timers - this is only touched by the timer thread */
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SDL_Timer *timers;
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} SDL_TimerData;
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static SDL_TimerData SDL_timer_data;
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/* The idea here is that any thread might add a timer, but a single
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* thread manages the active timer queue, sorted by scheduling time.
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*
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* Timers are removed by simply setting a canceled flag
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*/
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static void
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SDL_AddTimerInternal(SDL_TimerData *data, SDL_Timer *timer)
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{
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SDL_Timer *prev, *curr;
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prev = NULL;
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for (curr = data->timers; curr; prev = curr, curr = curr->next) {
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if ((Sint32)(timer->scheduled-curr->scheduled) < 0) {
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break;
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}
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}
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/* Insert the timer here! */
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if (prev) {
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prev->next = timer;
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} else {
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data->timers = timer;
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}
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timer->next = curr;
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}
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static int
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SDL_TimerThread(void *_data)
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{
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SDL_TimerData *data = (SDL_TimerData *)_data;
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SDL_Timer *pending;
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SDL_Timer *current;
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SDL_Timer *freelist_head = NULL;
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SDL_Timer *freelist_tail = NULL;
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Uint32 tick, now, interval, delay;
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/* Threaded timer loop:
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* 1. Queue timers added by other threads
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* 2. Handle any timers that should dispatch this cycle
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* 3. Wait until next dispatch time or new timer arrives
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*/
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for ( ; ; ) {
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/* Pending and freelist maintenance */
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SDL_AtomicLock(&data->lock);
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{
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/* Get any timers ready to be queued */
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pending = data->pending;
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data->pending = NULL;
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/* Make any unused timer structures available */
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if (freelist_head) {
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freelist_tail->next = data->freelist;
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data->freelist = freelist_head;
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}
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}
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SDL_AtomicUnlock(&data->lock);
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/* Sort the pending timers into our list */
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while (pending) {
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current = pending;
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pending = pending->next;
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SDL_AddTimerInternal(data, current);
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}
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freelist_head = NULL;
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freelist_tail = NULL;
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/* Check to see if we're still running, after maintenance */
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if (!data->active) {
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break;
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}
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/* Initial delay if there are no timers */
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delay = SDL_MUTEX_MAXWAIT;
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tick = SDL_GetTicks();
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/* Process all the pending timers for this tick */
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while (data->timers) {
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current = data->timers;
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if ((Sint32)(tick-current->scheduled) < 0) {
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/* Scheduled for the future, wait a bit */
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delay = (current->scheduled - tick);
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break;
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}
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/* We're going to do something with this timer */
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data->timers = current->next;
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if (current->canceled) {
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interval = 0;
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} else {
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interval = current->callback(current->interval, current->param);
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}
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if (interval > 0) {
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/* Reschedule this timer */
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current->scheduled = tick + interval;
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SDL_AddTimerInternal(data, current);
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} else {
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if (!freelist_head) {
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freelist_head = current;
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}
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if (freelist_tail) {
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freelist_tail->next = current;
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}
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freelist_tail = current;
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current->canceled = SDL_TRUE;
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}
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}
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/* Adjust the delay based on processing time */
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now = SDL_GetTicks();
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interval = (now - tick);
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if (interval > delay) {
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delay = 0;
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} else {
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delay -= interval;
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}
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/* Note that each time a timer is added, this will return
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immediately, but we process the timers added all at once.
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That's okay, it just means we run through the loop a few
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extra times.
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*/
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SDL_SemWaitTimeout(data->sem, delay);
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}
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return 0;
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}
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int
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SDL_TimerInit(void)
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{
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SDL_TimerData *data = &SDL_timer_data;
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if (!data->active) {
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const char *name = "SDLTimer";
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data->timermap_lock = SDL_CreateMutex();
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if (!data->timermap_lock) {
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return -1;
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}
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data->sem = SDL_CreateSemaphore(0);
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if (!data->sem) {
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SDL_DestroyMutex(data->timermap_lock);
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return -1;
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}
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data->active = SDL_TRUE;
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/* !!! FIXME: this is nasty. */
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#if defined(__WIN32__) && !defined(HAVE_LIBC)
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#undef SDL_CreateThread
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#if SDL_DYNAMIC_API
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data->thread = SDL_CreateThread_REAL(SDL_TimerThread, name, data, NULL, NULL);
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#else
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data->thread = SDL_CreateThread(SDL_TimerThread, name, data, NULL, NULL);
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#endif
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#else
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data->thread = SDL_CreateThread(SDL_TimerThread, name, data);
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#endif
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if (!data->thread) {
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SDL_TimerQuit();
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return -1;
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}
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SDL_AtomicSet(&data->nextID, 1);
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}
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return 0;
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}
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void
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SDL_TimerQuit(void)
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{
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SDL_TimerData *data = &SDL_timer_data;
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SDL_Timer *timer;
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SDL_TimerMap *entry;
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if (data->active) {
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data->active = SDL_FALSE;
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/* Shutdown the timer thread */
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if (data->thread) {
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SDL_SemPost(data->sem);
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SDL_WaitThread(data->thread, NULL);
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data->thread = NULL;
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}
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SDL_DestroySemaphore(data->sem);
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data->sem = NULL;
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/* Clean up the timer entries */
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while (data->timers) {
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timer = data->timers;
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data->timers = timer->next;
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SDL_free(timer);
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}
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while (data->freelist) {
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timer = data->freelist;
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data->freelist = timer->next;
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SDL_free(timer);
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}
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while (data->timermap) {
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entry = data->timermap;
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data->timermap = entry->next;
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SDL_free(entry);
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}
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SDL_DestroyMutex(data->timermap_lock);
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data->timermap_lock = NULL;
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}
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}
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SDL_TimerID
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SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
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{
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SDL_TimerData *data = &SDL_timer_data;
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SDL_Timer *timer;
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SDL_TimerMap *entry;
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if (!data->active) {
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int status = 0;
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SDL_AtomicLock(&data->lock);
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if (!data->active) {
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status = SDL_TimerInit();
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}
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SDL_AtomicUnlock(&data->lock);
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if (status < 0) {
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return 0;
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}
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}
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SDL_AtomicLock(&data->lock);
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timer = data->freelist;
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if (timer) {
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data->freelist = timer->next;
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}
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SDL_AtomicUnlock(&data->lock);
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if (timer) {
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SDL_RemoveTimer(timer->timerID);
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} else {
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timer = (SDL_Timer *)SDL_malloc(sizeof(*timer));
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if (!timer) {
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SDL_OutOfMemory();
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return 0;
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}
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}
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timer->timerID = SDL_AtomicIncRef(&data->nextID);
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timer->callback = callback;
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timer->param = param;
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timer->interval = interval;
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timer->scheduled = SDL_GetTicks() + interval;
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timer->canceled = SDL_FALSE;
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entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
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if (!entry) {
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SDL_free(timer);
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SDL_OutOfMemory();
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return 0;
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}
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entry->timer = timer;
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entry->timerID = timer->timerID;
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SDL_LockMutex(data->timermap_lock);
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entry->next = data->timermap;
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data->timermap = entry;
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SDL_UnlockMutex(data->timermap_lock);
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|
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/* Add the timer to the pending list for the timer thread */
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SDL_AtomicLock(&data->lock);
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timer->next = data->pending;
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data->pending = timer;
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SDL_AtomicUnlock(&data->lock);
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|
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/* Wake up the timer thread if necessary */
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SDL_SemPost(data->sem);
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return entry->timerID;
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}
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SDL_bool
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SDL_RemoveTimer(SDL_TimerID id)
|
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{
|
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SDL_TimerData *data = &SDL_timer_data;
|
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SDL_TimerMap *prev, *entry;
|
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SDL_bool canceled = SDL_FALSE;
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|
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/* Find the timer */
|
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SDL_LockMutex(data->timermap_lock);
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prev = NULL;
|
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for (entry = data->timermap; entry; prev = entry, entry = entry->next) {
|
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if (entry->timerID == id) {
|
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if (prev) {
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prev->next = entry->next;
|
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} else {
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data->timermap = entry->next;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
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SDL_UnlockMutex(data->timermap_lock);
|
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|
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if (entry) {
|
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if (!entry->timer->canceled) {
|
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entry->timer->canceled = SDL_TRUE;
|
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canceled = SDL_TRUE;
|
||||
}
|
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SDL_free(entry);
|
||||
}
|
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return canceled;
|
||||
}
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
34
src/timer/SDL_timer_c.h
Normal file
34
src/timer/SDL_timer_c.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../SDL_internal.h"
|
||||
|
||||
/* Useful functions and variables from SDL_timer.c */
|
||||
#include "SDL_timer.h"
|
||||
|
||||
#define ROUND_RESOLUTION(X) \
|
||||
(((X+TIMER_RESOLUTION-1)/TIMER_RESOLUTION)*TIMER_RESOLUTION)
|
||||
|
||||
extern void SDL_TicksInit(void);
|
||||
extern void SDL_TicksQuit(void);
|
||||
extern int SDL_TimerInit(void);
|
||||
extern void SDL_TimerQuit(void);
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
75
src/timer/dummy/SDL_systimer.c
Normal file
75
src/timer/dummy/SDL_systimer.c
Normal file
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#if defined(SDL_TIMER_DUMMY) || defined(SDL_TIMERS_DISABLED)
|
||||
|
||||
#include "SDL_timer.h"
|
||||
|
||||
static SDL_bool ticks_started = SDL_FALSE;
|
||||
|
||||
void
|
||||
SDL_TicksInit(void)
|
||||
{
|
||||
if (ticks_started) {
|
||||
return;
|
||||
}
|
||||
ticks_started = SDL_TRUE;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_TicksQuit(void)
|
||||
{
|
||||
ticks_started = SDL_FALSE;
|
||||
}
|
||||
|
||||
Uint32
|
||||
SDL_GetTicks(void)
|
||||
{
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
SDL_Unsupported();
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceCounter(void)
|
||||
{
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceFrequency(void)
|
||||
{
|
||||
return 1000;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_Delay(Uint32 ms)
|
||||
{
|
||||
SDL_Unsupported();
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMER_DUMMY || SDL_TIMERS_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
80
src/timer/haiku/SDL_systimer.c
Normal file
80
src/timer/haiku/SDL_systimer.c
Normal file
|
@ -0,0 +1,80 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_TIMER_HAIKU
|
||||
|
||||
#include <os/kernel/OS.h>
|
||||
|
||||
#include "SDL_timer.h"
|
||||
|
||||
static bigtime_t start;
|
||||
static SDL_bool ticks_started = SDL_FALSE;
|
||||
|
||||
void
|
||||
SDL_TicksInit(void)
|
||||
{
|
||||
if (ticks_started) {
|
||||
return;
|
||||
}
|
||||
ticks_started = SDL_TRUE;
|
||||
|
||||
/* Set first ticks value */
|
||||
start = system_time();
|
||||
}
|
||||
|
||||
void
|
||||
SDL_TicksQuit(void)
|
||||
{
|
||||
ticks_started = SDL_FALSE;
|
||||
}
|
||||
|
||||
Uint32
|
||||
SDL_GetTicks(void)
|
||||
{
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
return ((system_time() - start) / 1000);
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceCounter(void)
|
||||
{
|
||||
return system_time();
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceFrequency(void)
|
||||
{
|
||||
return 1000000;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_Delay(Uint32 ms)
|
||||
{
|
||||
snooze(ms * 1000);
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMER_HAIKU */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
86
src/timer/psp/SDL_systimer.c
Normal file
86
src/timer/psp/SDL_systimer.c
Normal file
|
@ -0,0 +1,86 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "SDL_thread.h"
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_error.h"
|
||||
#include "../SDL_timer_c.h"
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
#include <sys/time.h>
|
||||
#include <pspthreadman.h>
|
||||
|
||||
static struct timeval start;
|
||||
static SDL_bool ticks_started = SDL_FALSE;
|
||||
|
||||
void
|
||||
SDL_TicksInit(void)
|
||||
{
|
||||
if (ticks_started) {
|
||||
return;
|
||||
}
|
||||
ticks_started = SDL_TRUE;
|
||||
|
||||
gettimeofday(&start, NULL);
|
||||
}
|
||||
|
||||
void
|
||||
SDL_TicksQuit(void)
|
||||
{
|
||||
ticks_started = SDL_FALSE;
|
||||
}
|
||||
|
||||
Uint32 SDL_GetTicks(void)
|
||||
{
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
struct timeval now;
|
||||
Uint32 ticks;
|
||||
|
||||
gettimeofday(&now, NULL);
|
||||
ticks=(now.tv_sec-start.tv_sec)*1000+(now.tv_usec-start.tv_usec)/1000;
|
||||
return(ticks);
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceCounter(void)
|
||||
{
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceFrequency(void)
|
||||
{
|
||||
return 1000;
|
||||
}
|
||||
|
||||
void SDL_Delay(Uint32 ms)
|
||||
{
|
||||
const Uint32 max_delay = 0xffffffffUL / 1000;
|
||||
if(ms > max_delay)
|
||||
ms = max_delay;
|
||||
sceKernelDelayThreadCB(ms * 1000);
|
||||
}
|
||||
|
||||
/* vim: ts=4 sw=4
|
||||
*/
|
217
src/timer/unix/SDL_systimer.c
Normal file
217
src/timer/unix/SDL_systimer.c
Normal file
|
@ -0,0 +1,217 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_TIMER_UNIX
|
||||
|
||||
#include <stdio.h>
|
||||
#include <sys/time.h>
|
||||
#include <unistd.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include "SDL_timer.h"
|
||||
|
||||
/* The clock_gettime provides monotonous time, so we should use it if
|
||||
it's available. The clock_gettime function is behind ifdef
|
||||
for __USE_POSIX199309
|
||||
Tommi Kyntola (tommi.kyntola@ray.fi) 27/09/2005
|
||||
*/
|
||||
/* Reworked monotonic clock to not assume the current system has one
|
||||
as not all linux kernels provide a monotonic clock (yeah recent ones
|
||||
probably do)
|
||||
Also added OS X Monotonic clock support
|
||||
Based on work in https://github.com/ThomasHabets/monotonic_clock
|
||||
*/
|
||||
#if HAVE_NANOSLEEP || HAVE_CLOCK_GETTIME
|
||||
#include <time.h>
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#include <mach/mach_time.h>
|
||||
#endif
|
||||
|
||||
/* The first ticks value of the application */
|
||||
#if HAVE_CLOCK_GETTIME
|
||||
static struct timespec start_ts;
|
||||
#elif defined(__APPLE__)
|
||||
static uint64_t start_mach;
|
||||
mach_timebase_info_data_t mach_base_info;
|
||||
#endif
|
||||
static SDL_bool has_monotonic_time = SDL_FALSE;
|
||||
static struct timeval start_tv;
|
||||
static SDL_bool ticks_started = SDL_FALSE;
|
||||
|
||||
void
|
||||
SDL_TicksInit(void)
|
||||
{
|
||||
if (ticks_started) {
|
||||
return;
|
||||
}
|
||||
ticks_started = SDL_TRUE;
|
||||
|
||||
/* Set first ticks value */
|
||||
#if HAVE_CLOCK_GETTIME
|
||||
if (clock_gettime(CLOCK_MONOTONIC, &start_ts) == 0) {
|
||||
has_monotonic_time = SDL_TRUE;
|
||||
} else
|
||||
#elif defined(__APPLE__)
|
||||
kern_return_t ret = mach_timebase_info(&mach_base_info);
|
||||
if (ret == 0) {
|
||||
has_monotonic_time = SDL_TRUE;
|
||||
start_mach = mach_absolute_time();
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
gettimeofday(&start_tv, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
SDL_TicksQuit(void)
|
||||
{
|
||||
ticks_started = SDL_FALSE;
|
||||
}
|
||||
|
||||
Uint32
|
||||
SDL_GetTicks(void)
|
||||
{
|
||||
Uint32 ticks;
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
if (has_monotonic_time) {
|
||||
#if HAVE_CLOCK_GETTIME
|
||||
struct timespec now;
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
ticks = (now.tv_sec - start_ts.tv_sec) * 1000 + (now.tv_nsec -
|
||||
start_ts.tv_nsec) / 1000000;
|
||||
#elif defined(__APPLE__)
|
||||
uint64_t now = mach_absolute_time();
|
||||
ticks = (((now - start_mach) * mach_base_info.numer) / mach_base_info.denom) / 1000000;
|
||||
#endif
|
||||
} else {
|
||||
struct timeval now;
|
||||
|
||||
gettimeofday(&now, NULL);
|
||||
ticks =
|
||||
(now.tv_sec - start_tv.tv_sec) * 1000 + (now.tv_usec -
|
||||
start_tv.tv_usec) / 1000;
|
||||
}
|
||||
return (ticks);
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceCounter(void)
|
||||
{
|
||||
Uint64 ticks;
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
if (has_monotonic_time) {
|
||||
#if HAVE_CLOCK_GETTIME
|
||||
struct timespec now;
|
||||
|
||||
clock_gettime(CLOCK_MONOTONIC, &now);
|
||||
ticks = now.tv_sec;
|
||||
ticks *= 1000000000;
|
||||
ticks += now.tv_nsec;
|
||||
#elif defined(__APPLE__)
|
||||
ticks = mach_absolute_time();
|
||||
#endif
|
||||
} else {
|
||||
struct timeval now;
|
||||
|
||||
gettimeofday(&now, NULL);
|
||||
ticks = now.tv_sec;
|
||||
ticks *= 1000000;
|
||||
ticks += now.tv_usec;
|
||||
}
|
||||
return (ticks);
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceFrequency(void)
|
||||
{
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
if (has_monotonic_time) {
|
||||
#if HAVE_CLOCK_GETTIME
|
||||
return 1000000000;
|
||||
#elif defined(__APPLE__)
|
||||
Uint64 freq = mach_base_info.denom;
|
||||
freq *= 1000000000;
|
||||
freq /= mach_base_info.numer;
|
||||
return freq;
|
||||
#endif
|
||||
}
|
||||
|
||||
return 1000000;
|
||||
}
|
||||
|
||||
void
|
||||
SDL_Delay(Uint32 ms)
|
||||
{
|
||||
int was_error;
|
||||
|
||||
#if HAVE_NANOSLEEP
|
||||
struct timespec elapsed, tv;
|
||||
#else
|
||||
struct timeval tv;
|
||||
Uint32 then, now, elapsed;
|
||||
#endif
|
||||
|
||||
/* Set the timeout interval */
|
||||
#if HAVE_NANOSLEEP
|
||||
elapsed.tv_sec = ms / 1000;
|
||||
elapsed.tv_nsec = (ms % 1000) * 1000000;
|
||||
#else
|
||||
then = SDL_GetTicks();
|
||||
#endif
|
||||
do {
|
||||
errno = 0;
|
||||
|
||||
#if HAVE_NANOSLEEP
|
||||
tv.tv_sec = elapsed.tv_sec;
|
||||
tv.tv_nsec = elapsed.tv_nsec;
|
||||
was_error = nanosleep(&tv, &elapsed);
|
||||
#else
|
||||
/* Calculate the time interval left (in case of interrupt) */
|
||||
now = SDL_GetTicks();
|
||||
elapsed = (now - then);
|
||||
then = now;
|
||||
if (elapsed >= ms) {
|
||||
break;
|
||||
}
|
||||
ms -= elapsed;
|
||||
tv.tv_sec = ms / 1000;
|
||||
tv.tv_usec = (ms % 1000) * 1000;
|
||||
|
||||
was_error = select(0, NULL, NULL, NULL, &tv);
|
||||
#endif /* HAVE_NANOSLEEP */
|
||||
} while (was_error && (errno == EINTR));
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMER_UNIX */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
210
src/timer/windows/SDL_systimer.c
Normal file
210
src/timer/windows/SDL_systimer.c
Normal file
|
@ -0,0 +1,210 @@
|
|||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "../../SDL_internal.h"
|
||||
|
||||
#ifdef SDL_TIMER_WINDOWS
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include <mmsystem.h>
|
||||
|
||||
#include "SDL_timer.h"
|
||||
#include "SDL_hints.h"
|
||||
|
||||
|
||||
/* The first (low-resolution) ticks value of the application */
|
||||
static DWORD start;
|
||||
static BOOL ticks_started = FALSE;
|
||||
|
||||
#ifndef USE_GETTICKCOUNT
|
||||
/* Store if a high-resolution performance counter exists on the system */
|
||||
static BOOL hires_timer_available;
|
||||
/* The first high-resolution ticks value of the application */
|
||||
static LARGE_INTEGER hires_start_ticks;
|
||||
/* The number of ticks per second of the high-resolution performance counter */
|
||||
static LARGE_INTEGER hires_ticks_per_second;
|
||||
|
||||
#ifndef __WINRT__
|
||||
static void
|
||||
timeSetPeriod(UINT uPeriod)
|
||||
{
|
||||
static UINT timer_period = 0;
|
||||
|
||||
if (uPeriod != timer_period) {
|
||||
if (timer_period) {
|
||||
timeEndPeriod(timer_period);
|
||||
}
|
||||
|
||||
timer_period = uPeriod;
|
||||
|
||||
if (timer_period) {
|
||||
timeBeginPeriod(timer_period);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SDL_TimerResolutionChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
UINT uPeriod;
|
||||
|
||||
/* Unless the hint says otherwise, let's have good sleep precision */
|
||||
if (hint && *hint) {
|
||||
uPeriod = SDL_atoi(hint);
|
||||
} else {
|
||||
uPeriod = 1;
|
||||
}
|
||||
if (uPeriod || oldValue != hint) {
|
||||
timeSetPeriod(uPeriod);
|
||||
}
|
||||
}
|
||||
#endif /* ifndef __WINRT__ */
|
||||
|
||||
#endif /* !USE_GETTICKCOUNT */
|
||||
|
||||
void
|
||||
SDL_TicksInit(void)
|
||||
{
|
||||
if (ticks_started) {
|
||||
return;
|
||||
}
|
||||
ticks_started = SDL_TRUE;
|
||||
|
||||
/* Set first ticks value */
|
||||
#ifdef USE_GETTICKCOUNT
|
||||
start = GetTickCount();
|
||||
#else
|
||||
/* QueryPerformanceCounter has had problems in the past, but lots of games
|
||||
use it, so we'll rely on it here.
|
||||
*/
|
||||
if (QueryPerformanceFrequency(&hires_ticks_per_second) == TRUE) {
|
||||
hires_timer_available = TRUE;
|
||||
QueryPerformanceCounter(&hires_start_ticks);
|
||||
} else {
|
||||
hires_timer_available = FALSE;
|
||||
#ifdef __WINRT__
|
||||
start = 0; /* the timer failed to start! */
|
||||
#else
|
||||
timeSetPeriod(1); /* use 1 ms timer precision */
|
||||
start = timeGetTime();
|
||||
|
||||
SDL_AddHintCallback(SDL_HINT_TIMER_RESOLUTION,
|
||||
SDL_TimerResolutionChanged, NULL);
|
||||
#endif /* __WINRT__ */
|
||||
}
|
||||
#endif /* USE_GETTICKCOUNT */
|
||||
}
|
||||
|
||||
void
|
||||
SDL_TicksQuit(void)
|
||||
{
|
||||
#ifndef USE_GETTICKCOUNT
|
||||
if (!hires_timer_available) {
|
||||
#ifndef __WINRT__
|
||||
SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION,
|
||||
SDL_TimerResolutionChanged, NULL);
|
||||
|
||||
timeSetPeriod(0);
|
||||
#endif /* __WINRT__ */
|
||||
}
|
||||
#endif /* USE_GETTICKCOUNT */
|
||||
|
||||
ticks_started = SDL_FALSE;
|
||||
}
|
||||
|
||||
Uint32
|
||||
SDL_GetTicks(void)
|
||||
{
|
||||
DWORD now;
|
||||
#ifndef USE_GETTICKCOUNT
|
||||
LARGE_INTEGER hires_now;
|
||||
#endif
|
||||
|
||||
if (!ticks_started) {
|
||||
SDL_TicksInit();
|
||||
}
|
||||
|
||||
#ifdef USE_GETTICKCOUNT
|
||||
now = GetTickCount();
|
||||
#else
|
||||
if (hires_timer_available) {
|
||||
QueryPerformanceCounter(&hires_now);
|
||||
|
||||
hires_now.QuadPart -= hires_start_ticks.QuadPart;
|
||||
hires_now.QuadPart *= 1000;
|
||||
hires_now.QuadPart /= hires_ticks_per_second.QuadPart;
|
||||
|
||||
return (DWORD) hires_now.QuadPart;
|
||||
} else {
|
||||
#ifdef __WINRT__
|
||||
now = 0;
|
||||
#else
|
||||
now = timeGetTime();
|
||||
#endif /* __WINRT__ */
|
||||
}
|
||||
#endif
|
||||
|
||||
return (now - start);
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceCounter(void)
|
||||
{
|
||||
LARGE_INTEGER counter;
|
||||
|
||||
if (!QueryPerformanceCounter(&counter)) {
|
||||
return SDL_GetTicks();
|
||||
}
|
||||
return counter.QuadPart;
|
||||
}
|
||||
|
||||
Uint64
|
||||
SDL_GetPerformanceFrequency(void)
|
||||
{
|
||||
LARGE_INTEGER frequency;
|
||||
|
||||
if (!QueryPerformanceFrequency(&frequency)) {
|
||||
return 1000;
|
||||
}
|
||||
return frequency.QuadPart;
|
||||
}
|
||||
|
||||
#ifdef __WINRT__
|
||||
static void
|
||||
Sleep(DWORD timeout)
|
||||
{
|
||||
static HANDLE mutex = 0;
|
||||
if ( ! mutex )
|
||||
{
|
||||
mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS);
|
||||
}
|
||||
WaitForSingleObjectEx(mutex, timeout, FALSE);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
SDL_Delay(Uint32 ms)
|
||||
{
|
||||
Sleep(ms);
|
||||
}
|
||||
|
||||
#endif /* SDL_TIMER_WINDOWS */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
Loading…
Add table
Add a link
Reference in a new issue