mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-06-01 09:27:39 +00:00
Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
This commit is contained in:
commit
3dcb451f85
1838 changed files with 474982 additions and 0 deletions
28
Xcode/SDL/Info-Framework.plist
Normal file
28
Xcode/SDL/Info-Framework.plist
Normal file
|
@ -0,0 +1,28 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleGetInfoString</key>
|
||||
<string>http://www.libsdl.org</string>
|
||||
<key>CFBundleIconFile</key>
|
||||
<string></string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.libsdl.SDL2</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>Simple DirectMedia Layer</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>2.0.3</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2.0.3</string>
|
||||
</dict>
|
||||
</plist>
|
2955
Xcode/SDL/SDL.xcodeproj/project.pbxproj
Executable file
2955
Xcode/SDL/SDL.xcodeproj/project.pbxproj
Executable file
File diff suppressed because it is too large
Load diff
15
Xcode/SDL/pkg-support/SDL.info
Executable file
15
Xcode/SDL/pkg-support/SDL.info
Executable file
|
@ -0,0 +1,15 @@
|
|||
Title SDL 2.0.0
|
||||
Version 1
|
||||
Description SDL Library for Mac OS X (http://www.libsdl.org)
|
||||
DefaultLocation /Library/Frameworks
|
||||
Diskname (null)
|
||||
DeleteWarning
|
||||
NeedsAuthorization NO
|
||||
DisableStop NO
|
||||
UseUserMask NO
|
||||
Application NO
|
||||
Relocatable YES
|
||||
Required NO
|
||||
InstallOnly NO
|
||||
RequiresReboot NO
|
||||
InstallFat NO
|
43
Xcode/SDL/pkg-support/codesign-frameworks.sh
Executable file
43
Xcode/SDL/pkg-support/codesign-frameworks.sh
Executable file
|
@ -0,0 +1,43 @@
|
|||
#!/bin/sh
|
||||
|
||||
# WARNING: You may have to run Clean in Xcode after changing CODE_SIGN_IDENTITY!
|
||||
|
||||
# Verify that $CODE_SIGN_IDENTITY is set
|
||||
if [ -z "$CODE_SIGN_IDENTITY" ] ; then
|
||||
echo "CODE_SIGN_IDENTITY needs to be non-empty for codesigning frameworks!"
|
||||
|
||||
if [ "$CONFIGURATION" = "Release" ] ; then
|
||||
exit 1
|
||||
else
|
||||
# Codesigning is optional for non-release builds.
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
|
||||
SAVEIFS=$IFS
|
||||
IFS=$(echo -en "\n\b")
|
||||
|
||||
FRAMEWORK_DIR="${TARGET_BUILD_DIR}"
|
||||
|
||||
# Loop through all frameworks
|
||||
FRAMEWORKS=`find "${FRAMEWORK_DIR}" -type d -name "*.framework" | sed -e "s/\(.*\)/\1\/Versions\/A\//"`
|
||||
RESULT=$?
|
||||
if [[ $RESULT != 0 ]] ; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "Found:"
|
||||
echo "${FRAMEWORKS}"
|
||||
|
||||
for FRAMEWORK in $FRAMEWORKS;
|
||||
do
|
||||
echo "Signing '${FRAMEWORK}'"
|
||||
`codesign -f -v -s "${CODE_SIGN_IDENTITY}" "${FRAMEWORK}"`
|
||||
RESULT=$?
|
||||
if [[ $RESULT != 0 ]] ; then
|
||||
exit 1
|
||||
fi
|
||||
done
|
||||
|
||||
# restore $IFS
|
||||
IFS=$SAVEIFS
|
19
Xcode/SDL/pkg-support/resources/License.txt
Normal file
19
Xcode/SDL/pkg-support/resources/License.txt
Normal file
|
@ -0,0 +1,19 @@
|
|||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
32
Xcode/SDL/pkg-support/resources/ReadMe.txt
Executable file
32
Xcode/SDL/pkg-support/resources/ReadMe.txt
Executable file
|
@ -0,0 +1,32 @@
|
|||
The Simple DirectMedia Layer (SDL for short) is a cross-platform
|
||||
library designed to make it easy to write multi-media software,
|
||||
such as games and emulators.
|
||||
|
||||
The Simple DirectMedia Layer library source code is available from:
|
||||
http://www.libsdl.org/
|
||||
|
||||
This library is distributed under the terms of the zlib license:
|
||||
http://zlib.net/zlib_license.html
|
||||
|
||||
|
||||
This packages contains the SDL framework for OS X.
|
||||
Conforming with Apple guidelines, this framework
|
||||
contains both the SDL runtime component and development header files.
|
||||
|
||||
|
||||
To Install:
|
||||
Copy the SDL2.framework to /Library/Frameworks
|
||||
|
||||
You may alternatively install it in <Your home directory>/Library/Frameworks
|
||||
if your access privileges are not high enough.
|
||||
|
||||
|
||||
Additional References:
|
||||
|
||||
- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
|
||||
available at:
|
||||
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
|
||||
Though these are OpenSceneGraph centric, the same exact concepts apply to
|
||||
SDL, thus the videos are recommended for everybody getting started with
|
||||
developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
|
||||
doesn't have any PlugIns to worry about.)
|
BIN
Xcode/SDL/pkg-support/resources/SDL_DS_Store
Normal file
BIN
Xcode/SDL/pkg-support/resources/SDL_DS_Store
Normal file
Binary file not shown.
BIN
Xcode/SDL/pkg-support/sdl_logo.pdf
Normal file
BIN
Xcode/SDL/pkg-support/sdl_logo.pdf
Normal file
Binary file not shown.
4780
Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj
Executable file
4780
Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj
Executable file
File diff suppressed because it is too large
Load diff
35
Xcode/SDLTest/TestDropFile-Info.plist
Normal file
35
Xcode/SDLTest/TestDropFile-Info.plist
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>English</string>
|
||||
<key>CFBundleDocumentTypes</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>CFBundleTypeRole</key>
|
||||
<string>Viewer</string>
|
||||
<key>LSHandlerRank</key>
|
||||
<string>Alternate</string>
|
||||
<key>LSItemContentTypes</key>
|
||||
<array>
|
||||
<string>public.data</string>
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>${EXECUTABLE_NAME}</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>org.libsdl.test-dropfile</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>APPL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1.0</string>
|
||||
<key>LSMinimumSystemVersion</key>
|
||||
<string>10.6</string>
|
||||
</dict>
|
||||
</plist>
|
1558
Xcode/XcodeDocSet/Doxyfile
Normal file
1558
Xcode/XcodeDocSet/Doxyfile
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue