GPU: ASTC block size fixes (#11157)

This commit is contained in:
Caleb Cornett 2024-10-10 18:40:21 -04:00 committed by GitHub
parent 90a3a2359b
commit 3db10a6b2c
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
5 changed files with 336 additions and 184 deletions

View file

@ -78,10 +78,54 @@ typedef struct BlitPipelineCacheEntry
#define SDL_GPU_SWAPCHAINCOMPOSITION_MAX_ENUM_VALUE (SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2048 + 1)
#define SDL_GPU_PRESENTMODE_MAX_ENUM_VALUE (SDL_GPU_PRESENTMODE_MAILBOX + 1)
static inline Sint32 Texture_GetBlockSize(
static inline Sint32 Texture_GetBlockWidth(
SDL_GPUTextureFormat format)
{
switch (format) {
case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT:
return 12;
case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT:
return 10;
case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT:
return 8;
case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT:
return 6;
case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT:
return 5;
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM:
@ -93,6 +137,118 @@ static inline Sint32 Texture_GetBlockSize(
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT:
return 4;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM:
case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM:
case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM:
case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
case SDL_GPU_TEXTUREFORMAT_R8_UNORM:
case SDL_GPU_TEXTUREFORMAT_R16_UNORM:
case SDL_GPU_TEXTUREFORMAT_A8_UNORM:
case SDL_GPU_TEXTUREFORMAT_R8_SNORM:
case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
case SDL_GPU_TEXTUREFORMAT_R16_SNORM:
case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM:
case SDL_GPU_TEXTUREFORMAT_R16_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R32_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT:
case SDL_GPU_TEXTUREFORMAT_R8_UINT:
case SDL_GPU_TEXTUREFORMAT_R8G8_UINT:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
case SDL_GPU_TEXTUREFORMAT_R16_UINT:
case SDL_GPU_TEXTUREFORMAT_R16G16_UINT:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
case SDL_GPU_TEXTUREFORMAT_R8_INT:
case SDL_GPU_TEXTUREFORMAT_R8G8_INT:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT:
case SDL_GPU_TEXTUREFORMAT_R16_INT:
case SDL_GPU_TEXTUREFORMAT_R16G16_INT:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
return 1;
default:
SDL_assert_release(!"Unrecognized TextureFormat!");
return 0;
}
}
static inline Sint32 Texture_GetBlockHeight(
SDL_GPUTextureFormat format)
{
switch (format) {
case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT:
return 12;
case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT:
return 10;
case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT:
return 8;
case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT:
return 6;
case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT:
return 5;
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT:
case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM:
case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT:
return 4;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
@ -201,10 +357,8 @@ static inline Uint32 BytesPerRow(
Sint32 width,
SDL_GPUTextureFormat format)
{
Uint32 blocksPerRow = width;
Uint32 pixelRowsPerBlock = Texture_GetBlockSize(format);
blocksPerRow = (width + pixelRowsPerBlock - 1) / pixelRowsPerBlock;
Uint32 blockWidth = Texture_GetBlockWidth(format);
Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth;
return blocksPerRow * SDL_GPUTextureFormatTexelBlockSize(format);
}
@ -213,13 +367,10 @@ static inline Sint32 BytesPerImage(
Uint32 height,
SDL_GPUTextureFormat format)
{
Uint32 blocksPerRow = width;
Uint32 blocksPerColumn = height;
Uint32 pixelRowsPerBlock = Texture_GetBlockSize(format);
Uint32 pixelColumnsPerBlock = pixelRowsPerBlock;
blocksPerRow = (width + pixelRowsPerBlock - 1) / pixelRowsPerBlock;
blocksPerColumn = (height + pixelColumnsPerBlock - 1) / pixelColumnsPerBlock;
Uint32 blockWidth = Texture_GetBlockWidth(format);
Uint32 blockHeight = Texture_GetBlockHeight(format);
Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth;
Uint32 blocksPerColumn = (height + blockHeight - 1) / blockHeight;
return blocksPerRow * blocksPerColumn * SDL_GPUTextureFormatTexelBlockSize(format);
}

View file

@ -237,48 +237,48 @@ static DXGI_FORMAT SDLToD3D11_TextureFormat[] = {
DXGI_FORMAT_D32_FLOAT, // D32_FLOAT
DXGI_FORMAT_D24_UNORM_S8_UINT, // D24_UNORM_S8_UINT
DXGI_FORMAT_D32_FLOAT_S8X24_UINT, // D32_FLOAT_S8_UINT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_4x4_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_5x4_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_5x5_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_6x5_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_6x6_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_8x5_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_8x6_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_8x8_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_10x5_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_10x6_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_10x8_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_10x10_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_12x10_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_12x12_FLOAT
};
SDL_COMPILE_TIME_ASSERT(SDLToD3D11_TextureFormat, SDL_arraysize(SDLToD3D11_TextureFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);
@ -2698,10 +2698,11 @@ static void D3D11_UploadToTexture(
destination->mip_level,
cycle);
Sint32 blockSize = Texture_GetBlockSize(dstFormat);
if (blockSize > 1) {
w = (w + blockSize - 1) & ~(blockSize - 1);
h = (h + blockSize - 1) & ~(blockSize - 1);
Sint32 blockWidth = Texture_GetBlockWidth(dstFormat);
Sint32 blockHeight = Texture_GetBlockHeight(dstFormat);
if (blockWidth > 1 && blockHeight > 1) {
w = (w + blockWidth - 1) & ~(blockWidth - 1);
h = (h + blockHeight - 1) & ~(blockHeight - 1);
}
if (bufferStride == 0) {

View file

@ -312,48 +312,48 @@ static DXGI_FORMAT SDLToD3D12_TextureFormat[] = {
DXGI_FORMAT_D32_FLOAT, // D32_FLOAT
DXGI_FORMAT_D24_UNORM_S8_UINT, // D24_UNORM_S8_UINT
DXGI_FORMAT_D32_FLOAT_S8X24_UINT, // D32_FLOAT_S8_UINT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT
DXGI_FORMAT_UNKNOWN, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM
DXGI_FORMAT_UNKNOWN, // ASTC_4x4_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_5x4_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_5x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_6x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_6x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_8x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_8x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_8x8_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_10x5_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_10x6_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_10x8_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_10x10_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_12x10_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_12x12_UNORM_SRGB
DXGI_FORMAT_UNKNOWN, // ASTC_4x4_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_5x4_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_5x5_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_6x5_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_6x6_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_8x5_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_8x6_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_8x8_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_10x5_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_10x6_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_10x8_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_10x10_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_12x10_FLOAT
DXGI_FORMAT_UNKNOWN, // ASTC_12x12_FLOAT
};
SDL_COMPILE_TIME_ASSERT(SDLToD3D12_TextureFormat, SDL_arraysize(SDLToD3D12_TextureFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);

View file

@ -166,48 +166,48 @@ static MTLPixelFormat SDLToMetal_SurfaceFormat[] = {
MTLPixelFormatInvalid, // D24_UNORM_S8_UINT
#endif
MTLPixelFormatDepth32Float_Stencil8, // D32_FLOAT_S8_UINT
MTLPixelFormatASTC_4x4_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM
MTLPixelFormatASTC_5x4_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM
MTLPixelFormatASTC_5x5_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM
MTLPixelFormatASTC_6x5_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM
MTLPixelFormatASTC_6x6_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM
MTLPixelFormatASTC_8x5_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM
MTLPixelFormatASTC_8x6_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM
MTLPixelFormatASTC_8x8_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM
MTLPixelFormatASTC_10x5_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM
MTLPixelFormatASTC_10x6_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM
MTLPixelFormatASTC_10x8_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM
MTLPixelFormatASTC_10x10_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM
MTLPixelFormatASTC_12x10_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM
MTLPixelFormatASTC_12x12_LDR, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM
MTLPixelFormatASTC_4x4_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB
MTLPixelFormatASTC_5x4_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB
MTLPixelFormatASTC_5x5_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB
MTLPixelFormatASTC_6x5_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB
MTLPixelFormatASTC_6x6_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB
MTLPixelFormatASTC_8x5_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB
MTLPixelFormatASTC_8x6_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB
MTLPixelFormatASTC_8x8_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB
MTLPixelFormatASTC_10x5_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB
MTLPixelFormatASTC_10x6_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB
MTLPixelFormatASTC_10x8_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB
MTLPixelFormatASTC_10x10_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB
MTLPixelFormatASTC_12x10_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB
MTLPixelFormatASTC_12x12_sRGB, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB
MTLPixelFormatASTC_4x4_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT
MTLPixelFormatASTC_5x4_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT
MTLPixelFormatASTC_5x5_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT
MTLPixelFormatASTC_6x5_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT
MTLPixelFormatASTC_6x6_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT
MTLPixelFormatASTC_8x5_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT
MTLPixelFormatASTC_8x6_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT
MTLPixelFormatASTC_8x8_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT
MTLPixelFormatASTC_10x5_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT
MTLPixelFormatASTC_10x6_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT
MTLPixelFormatASTC_10x8_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT
MTLPixelFormatASTC_10x10_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT
MTLPixelFormatASTC_12x10_HDR, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT
MTLPixelFormatASTC_12x12_HDR // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT
MTLPixelFormatASTC_4x4_LDR, // ASTC_4x4_UNORM
MTLPixelFormatASTC_5x4_LDR, // ASTC_5x4_UNORM
MTLPixelFormatASTC_5x5_LDR, // ASTC_5x5_UNORM
MTLPixelFormatASTC_6x5_LDR, // ASTC_6x5_UNORM
MTLPixelFormatASTC_6x6_LDR, // ASTC_6x6_UNORM
MTLPixelFormatASTC_8x5_LDR, // ASTC_8x5_UNORM
MTLPixelFormatASTC_8x6_LDR, // ASTC_8x6_UNORM
MTLPixelFormatASTC_8x8_LDR, // ASTC_8x8_UNORM
MTLPixelFormatASTC_10x5_LDR, // ASTC_10x5_UNORM
MTLPixelFormatASTC_10x6_LDR, // ASTC_10x6_UNORM
MTLPixelFormatASTC_10x8_LDR, // ASTC_10x8_UNORM
MTLPixelFormatASTC_10x10_LDR, // ASTC_10x10_UNORM
MTLPixelFormatASTC_12x10_LDR, // ASTC_12x10_UNORM
MTLPixelFormatASTC_12x12_LDR, // ASTC_12x12_UNORM
MTLPixelFormatASTC_4x4_sRGB, // ASTC_4x4_UNORM_SRGB
MTLPixelFormatASTC_5x4_sRGB, // ASTC_5x4_UNORM_SRGB
MTLPixelFormatASTC_5x5_sRGB, // ASTC_5x5_UNORM_SRGB
MTLPixelFormatASTC_6x5_sRGB, // ASTC_6x5_UNORM_SRGB
MTLPixelFormatASTC_6x6_sRGB, // ASTC_6x6_UNORM_SRGB
MTLPixelFormatASTC_8x5_sRGB, // ASTC_8x5_UNORM_SRGB
MTLPixelFormatASTC_8x6_sRGB, // ASTC_8x6_UNORM_SRGB
MTLPixelFormatASTC_8x8_sRGB, // ASTC_8x8_UNORM_SRGB
MTLPixelFormatASTC_10x5_sRGB, // ASTC_10x5_UNORM_SRGB
MTLPixelFormatASTC_10x6_sRGB, // ASTC_10x6_UNORM_SRGB
MTLPixelFormatASTC_10x8_sRGB, // ASTC_10x8_UNORM_SRGB
MTLPixelFormatASTC_10x10_sRGB, // ASTC_10x10_UNORM_SRGB
MTLPixelFormatASTC_12x10_sRGB, // ASTC_12x10_UNORM_SRGB
MTLPixelFormatASTC_12x12_sRGB, // ASTC_12x12_UNORM_SRGB
MTLPixelFormatASTC_4x4_HDR, // ASTC_4x4_FLOAT
MTLPixelFormatASTC_5x4_HDR, // ASTC_5x4_FLOAT
MTLPixelFormatASTC_5x5_HDR, // ASTC_5x5_FLOAT
MTLPixelFormatASTC_6x5_HDR, // ASTC_6x5_FLOAT
MTLPixelFormatASTC_6x6_HDR, // ASTC_6x6_FLOAT
MTLPixelFormatASTC_8x5_HDR, // ASTC_8x5_FLOAT
MTLPixelFormatASTC_8x6_HDR, // ASTC_8x6_FLOAT
MTLPixelFormatASTC_8x8_HDR, // ASTC_8x8_FLOAT
MTLPixelFormatASTC_10x5_HDR, // ASTC_10x5_FLOAT
MTLPixelFormatASTC_10x6_HDR, // ASTC_10x6_FLOAT
MTLPixelFormatASTC_10x8_HDR, // ASTC_10x8_FLOAT
MTLPixelFormatASTC_10x10_HDR, // ASTC_10x10_FLOAT
MTLPixelFormatASTC_12x10_HDR, // ASTC_12x10_FLOAT
MTLPixelFormatASTC_12x12_HDR // ASTC_12x12_FLOAT
};
SDL_COMPILE_TIME_ASSERT(SDLToMetal_SurfaceFormat, SDL_arraysize(SDLToMetal_SurfaceFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);

View file

@ -200,48 +200,48 @@ static VkFormat SDLToVK_TextureFormat[] = {
VK_FORMAT_D32_SFLOAT, // D32_FLOAT
VK_FORMAT_D24_UNORM_S8_UINT, // D24_UNORM_S8_UINT
VK_FORMAT_D32_SFLOAT_S8_UINT, // D32_FLOAT_S8_UINT
VK_FORMAT_ASTC_5x4_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM
VK_FORMAT_ASTC_4x4_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM
VK_FORMAT_ASTC_5x5_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM
VK_FORMAT_ASTC_6x5_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM
VK_FORMAT_ASTC_6x6_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM
VK_FORMAT_ASTC_8x5_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM
VK_FORMAT_ASTC_8x6_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM
VK_FORMAT_ASTC_8x8_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM
VK_FORMAT_ASTC_10x5_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM
VK_FORMAT_ASTC_10x6_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM
VK_FORMAT_ASTC_10x8_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM
VK_FORMAT_ASTC_10x10_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM
VK_FORMAT_ASTC_12x10_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM
VK_FORMAT_ASTC_12x12_UNORM_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM
VK_FORMAT_ASTC_4x4_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB
VK_FORMAT_ASTC_5x4_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB
VK_FORMAT_ASTC_5x5_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB
VK_FORMAT_ASTC_6x5_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB
VK_FORMAT_ASTC_6x6_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB
VK_FORMAT_ASTC_8x5_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB
VK_FORMAT_ASTC_8x6_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB
VK_FORMAT_ASTC_8x8_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB
VK_FORMAT_ASTC_10x5_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB
VK_FORMAT_ASTC_10x6_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB
VK_FORMAT_ASTC_10x8_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB
VK_FORMAT_ASTC_10x10_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB
VK_FORMAT_ASTC_12x10_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB
VK_FORMAT_ASTC_12x12_SRGB_BLOCK, // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT, // SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK // SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT
VK_FORMAT_ASTC_4x4_UNORM_BLOCK, // ASTC_4x4_UNORM
VK_FORMAT_ASTC_5x4_UNORM_BLOCK, // ASTC_5x4_UNORM
VK_FORMAT_ASTC_5x5_UNORM_BLOCK, // ASTC_5x5_UNORM
VK_FORMAT_ASTC_6x5_UNORM_BLOCK, // ASTC_6x5_UNORM
VK_FORMAT_ASTC_6x6_UNORM_BLOCK, // ASTC_6x6_UNORM
VK_FORMAT_ASTC_8x5_UNORM_BLOCK, // ASTC_8x5_UNORM
VK_FORMAT_ASTC_8x6_UNORM_BLOCK, // ASTC_8x6_UNORM
VK_FORMAT_ASTC_8x8_UNORM_BLOCK, // ASTC_8x8_UNORM
VK_FORMAT_ASTC_10x5_UNORM_BLOCK, // ASTC_10x5_UNORM
VK_FORMAT_ASTC_10x6_UNORM_BLOCK, // ASTC_10x6_UNORM
VK_FORMAT_ASTC_10x8_UNORM_BLOCK, // ASTC_10x8_UNORM
VK_FORMAT_ASTC_10x10_UNORM_BLOCK, // ASTC_10x10_UNORM
VK_FORMAT_ASTC_12x10_UNORM_BLOCK, // ASTC_12x10_UNORM
VK_FORMAT_ASTC_12x12_UNORM_BLOCK, // ASTC_12x12_UNORM
VK_FORMAT_ASTC_4x4_SRGB_BLOCK, // ASTC_4x4_UNORM_SRGB
VK_FORMAT_ASTC_5x4_SRGB_BLOCK, // ASTC_5x4_UNORM_SRGB
VK_FORMAT_ASTC_5x5_SRGB_BLOCK, // ASTC_5x5_UNORM_SRGB
VK_FORMAT_ASTC_6x5_SRGB_BLOCK, // ASTC_6x5_UNORM_SRGB
VK_FORMAT_ASTC_6x6_SRGB_BLOCK, // ASTC_6x6_UNORM_SRGB
VK_FORMAT_ASTC_8x5_SRGB_BLOCK, // ASTC_8x5_UNORM_SRGB
VK_FORMAT_ASTC_8x6_SRGB_BLOCK, // ASTC_8x6_UNORM_SRGB
VK_FORMAT_ASTC_8x8_SRGB_BLOCK, // ASTC_8x8_UNORM_SRGB
VK_FORMAT_ASTC_10x5_SRGB_BLOCK, // ASTC_10x5_UNORM_SRGB
VK_FORMAT_ASTC_10x6_SRGB_BLOCK, // ASTC_10x6_UNORM_SRGB
VK_FORMAT_ASTC_10x8_SRGB_BLOCK, // ASTC_10x8_UNORM_SRGB
VK_FORMAT_ASTC_10x10_SRGB_BLOCK, // ASTC_10x10_UNORM_SRGB
VK_FORMAT_ASTC_12x10_SRGB_BLOCK, // ASTC_12x10_UNORM_SRGB
VK_FORMAT_ASTC_12x12_SRGB_BLOCK, // ASTC_12x12_UNORM_SRGB
VK_FORMAT_ASTC_4x4_SFLOAT_BLOCK_EXT, // ASTC_4x4_FLOAT
VK_FORMAT_ASTC_5x4_SFLOAT_BLOCK_EXT, // ASTC_5x4_FLOAT
VK_FORMAT_ASTC_5x5_SFLOAT_BLOCK_EXT, // ASTC_5x5_FLOAT
VK_FORMAT_ASTC_6x5_SFLOAT_BLOCK_EXT, // ASTC_6x5_FLOAT
VK_FORMAT_ASTC_6x6_SFLOAT_BLOCK_EXT, // ASTC_6x6_FLOAT
VK_FORMAT_ASTC_8x5_SFLOAT_BLOCK_EXT, // ASTC_8x5_FLOAT
VK_FORMAT_ASTC_8x6_SFLOAT_BLOCK_EXT, // ASTC_8x6_FLOAT
VK_FORMAT_ASTC_8x8_SFLOAT_BLOCK_EXT, // ASTC_8x8_FLOAT
VK_FORMAT_ASTC_10x5_SFLOAT_BLOCK_EXT, // ASTC_10x5_FLOAT
VK_FORMAT_ASTC_10x6_SFLOAT_BLOCK_EXT, // ASTC_10x6_FLOAT
VK_FORMAT_ASTC_10x8_SFLOAT_BLOCK_EXT, // ASTC_10x8_FLOAT
VK_FORMAT_ASTC_10x10_SFLOAT_BLOCK_EXT, // ASTC_10x10_FLOAT
VK_FORMAT_ASTC_12x10_SFLOAT_BLOCK_EXT, // ASTC_12x10_FLOAT
VK_FORMAT_ASTC_12x12_SFLOAT_BLOCK // ASTC_12x12_FLOAT
};
SDL_COMPILE_TIME_ASSERT(SDLToVK_TextureFormat, SDL_arraysize(SDLToVK_TextureFormat) == SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE);