mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-16 17:58:27 +00:00
Fixed a few remaining functions to directly return their values instead of an error code.
This commit is contained in:
parent
1e828eec57
commit
3d2e5a0b66
15 changed files with 91 additions and 123 deletions
|
@ -1641,7 +1641,6 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
|
|||
|
||||
{
|
||||
Uint8 r, g, b, a;
|
||||
SDL_BlendMode blendMode;
|
||||
|
||||
SDL_GetSurfaceColorMod(surface, &r, &g, &b);
|
||||
SDL_SetTextureColorMod(texture, r, g, b);
|
||||
|
@ -1653,8 +1652,7 @@ SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer, SDL_Surface *s
|
|||
/* We converted to a texture with alpha format */
|
||||
SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
|
||||
} else {
|
||||
SDL_GetSurfaceBlendMode(surface, &blendMode);
|
||||
SDL_SetTextureBlendMode(texture, blendMode);
|
||||
SDL_SetTextureBlendMode(texture, SDL_GetSurfaceBlendMode(surface));
|
||||
}
|
||||
}
|
||||
return texture;
|
||||
|
@ -1799,6 +1797,10 @@ int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
|
|||
|
||||
CHECK_TEXTURE_MAGIC(texture, -1);
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_INVALID) {
|
||||
return SDL_InvalidParamError("blendMode");
|
||||
}
|
||||
|
||||
renderer = texture->renderer;
|
||||
if (!IsSupportedBlendMode(renderer, blendMode)) {
|
||||
return SDL_Unsupported();
|
||||
|
@ -1810,14 +1812,11 @@ int SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_GetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode *blendMode)
|
||||
SDL_BlendMode SDL_GetTextureBlendMode(SDL_Texture *texture)
|
||||
{
|
||||
CHECK_TEXTURE_MAGIC(texture, -1);
|
||||
CHECK_TEXTURE_MAGIC(texture, SDL_BLENDMODE_INVALID);
|
||||
|
||||
if (blendMode) {
|
||||
*blendMode = texture->blendMode;
|
||||
}
|
||||
return 0;
|
||||
return texture->blendMode;
|
||||
}
|
||||
|
||||
int SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
||||
|
@ -1836,14 +1835,11 @@ int SDL_SetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode scaleMode)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_GetTextureScaleMode(SDL_Texture *texture, SDL_ScaleMode *scaleMode)
|
||||
SDL_ScaleMode SDL_GetTextureScaleMode(SDL_Texture *texture)
|
||||
{
|
||||
CHECK_TEXTURE_MAGIC(texture, -1);
|
||||
CHECK_TEXTURE_MAGIC(texture, SDL_SCALEMODE_LINEAR);
|
||||
|
||||
if (scaleMode) {
|
||||
*scaleMode = texture->scaleMode;
|
||||
}
|
||||
return 0;
|
||||
return texture->scaleMode;
|
||||
}
|
||||
|
||||
#if SDL_HAVE_YUV
|
||||
|
@ -3069,20 +3065,21 @@ int SDL_SetRenderColorScale(SDL_Renderer *renderer, float scale)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_GetRenderColorScale(SDL_Renderer *renderer, float *scale)
|
||||
float SDL_GetRenderColorScale(SDL_Renderer *renderer)
|
||||
{
|
||||
CHECK_RENDERER_MAGIC(renderer, -1);
|
||||
CHECK_RENDERER_MAGIC(renderer, 1.0f);
|
||||
|
||||
if (scale) {
|
||||
*scale = renderer->color_scale / renderer->SDR_white_point;
|
||||
}
|
||||
return 0;
|
||||
return renderer->color_scale / renderer->SDR_white_point;
|
||||
}
|
||||
|
||||
int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
|
||||
{
|
||||
CHECK_RENDERER_MAGIC(renderer, -1);
|
||||
|
||||
if (blendMode == SDL_BLENDMODE_INVALID) {
|
||||
return SDL_InvalidParamError("blendMode");
|
||||
}
|
||||
|
||||
if (!IsSupportedBlendMode(renderer, blendMode)) {
|
||||
return SDL_Unsupported();
|
||||
}
|
||||
|
@ -3090,20 +3087,18 @@ int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer, SDL_BlendMode *blendMode)
|
||||
SDL_BlendMode SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer)
|
||||
{
|
||||
CHECK_RENDERER_MAGIC(renderer, -1);
|
||||
CHECK_RENDERER_MAGIC(renderer, SDL_BLENDMODE_INVALID);
|
||||
|
||||
*blendMode = renderer->blendMode;
|
||||
return 0;
|
||||
return renderer->blendMode;
|
||||
}
|
||||
|
||||
int SDL_RenderClear(SDL_Renderer *renderer)
|
||||
{
|
||||
int retval;
|
||||
CHECK_RENDERER_MAGIC(renderer, -1);
|
||||
retval = QueueCmdClear(renderer);
|
||||
return retval;
|
||||
|
||||
return QueueCmdClear(renderer);
|
||||
}
|
||||
|
||||
int SDL_RenderPoint(SDL_Renderer *renderer, float x, float y)
|
||||
|
@ -3970,7 +3965,7 @@ static int SDLCALL SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,
|
|||
float r = 0, g = 0, b = 0, a = 0;
|
||||
|
||||
/* Save */
|
||||
SDL_GetRenderDrawBlendMode(renderer, &blendMode);
|
||||
blendMode = SDL_GetRenderDrawBlendMode(renderer);
|
||||
SDL_GetRenderDrawColorFloat(renderer, &r, &g, &b, &a);
|
||||
|
||||
if (texture) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue