Clang-Tidy fixes (#6725)

This commit is contained in:
Pierre Wendling 2022-12-01 16:07:03 -05:00 committed by GitHub
parent c2ce44bead
commit 3c501b963d
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GPG key ID: 4AEE18F83AFDEB23
184 changed files with 1312 additions and 1154 deletions

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@ -22,7 +22,7 @@
#if SDL_VIDEO_RENDER_OGL_ES2 && !SDL_RENDER_DISABLED
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult and SDL_RecreateWindow */
#include <SDL3/SDL_opengles2.h>
#include "../SDL_sysrender.h"
#include "../../video/SDL_blit.h"
@ -45,9 +45,6 @@
#define RENDERER_CONTEXT_MAJOR 2
#define RENDERER_CONTEXT_MINOR 0
/* Used to re-create the window with OpenGL ES capability */
extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
/*************************************************************************************************
* Context structures *
*************************************************************************************************/
@ -1462,7 +1459,7 @@ static int GLES2_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
size_t size;
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
size = texture->h * data->pitch;
size = (size_t)texture->h * data->pitch;
#if SDL_HAVE_YUV
if (data->yuv) {
/* Need to add size for the U and V planes */
@ -1562,7 +1559,7 @@ static int GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoff
Uint32 *blob2 = NULL;
#endif
Uint8 *src;
int src_pitch;
size_t src_pitch;
int y;
if ((width == 0) || (height == 0) || (bpp == 0)) {
@ -1570,7 +1567,7 @@ static int GLES2_TexSubImage2D(GLES2_RenderData *data, GLenum target, GLint xoff
}
/* Reformat the texture data into a tightly packed array */
src_pitch = width * bpp;
src_pitch = (size_t)width * bpp;
src = (Uint8 *)pixels;
if (pitch != src_pitch) {
blob = (Uint8 *)SDL_malloc(src_pitch * height);
@ -1912,7 +1909,7 @@ static int GLES2_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
int status;
temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
buflen = rect->h * temp_pitch;
buflen = (size_t)rect->h * temp_pitch;
if (buflen == 0) {
return 0; /* nothing to do. */
}