Clang-Tidy fixes (#6725)

This commit is contained in:
Pierre Wendling 2022-12-01 16:07:03 -05:00 committed by GitHub
parent c2ce44bead
commit 3c501b963d
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184 changed files with 1312 additions and 1154 deletions

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@ -470,7 +470,7 @@ static SDL_bool CompileShaderProgram(GL_ShaderContext *ctx, int index, GL_Shader
ctx->glUseProgramObjectARB(data->program);
for (i = 0; i < num_tmus_bound; ++i) {
char tex_name[10];
SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
(void)SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
location = ctx->glGetUniformLocationARB(data->program, tex_name);
if (location >= 0) {
ctx->glUniform1iARB(location, i);