Clang-Tidy fixes (#6725)
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c2ce44bead
commit
3c501b963d
184 changed files with 1312 additions and 1154 deletions
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@ -21,7 +21,7 @@
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#include "SDL_internal.h"
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#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
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#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult */
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#include "../../video/SDL_sysvideo.h" /* For SDL_GL_SwapWindowWithResult and SDL_RecreateWindow */
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#include <SDL3/SDL_opengl.h>
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#include "../SDL_sysrender.h"
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#include "SDL_shaders_gl.h"
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@ -49,9 +49,6 @@
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http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
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*/
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/* Used to re-create the window with OpenGL capability */
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extern int SDL_RecreateWindow(SDL_Window *window, Uint32 flags);
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static const float inv255f = 1.0f / 255.0f;
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typedef struct GL_FBOList GL_FBOList;
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@ -476,7 +473,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
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size_t size;
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data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
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size = texture->h * data->pitch;
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size = (size_t)texture->h * data->pitch;
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if (texture->format == SDL_PIXELFORMAT_YV12 ||
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texture->format == SDL_PIXELFORMAT_IYUV) {
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/* Need to add size for the U and V planes */
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@ -694,7 +691,7 @@ static int GL_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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GL_TextureData *data = (GL_TextureData *)texture->driverdata;
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const int texturebpp = SDL_BYTESPERPIXEL(texture->format);
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SDL_assert(texturebpp != 0); /* otherwise, division by zero later. */
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SDL_assert_release(texturebpp != 0); /* otherwise, division by zero later. */
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GL_ActivateRenderer(renderer);
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@ -1429,12 +1426,12 @@ static int GL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
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SDL_GetPixelFormatName(temp_format));
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}
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if (!rect->w || !rect->h) {
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if (rect->w == 0 || rect->h == 0) {
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return 0; /* nothing to do. */
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}
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temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
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temp_pixels = SDL_malloc(rect->h * temp_pitch);
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temp_pixels = SDL_malloc((size_t)rect->h * temp_pitch);
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if (temp_pixels == NULL) {
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return SDL_OutOfMemory();
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}
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