Clang-Tidy fixes (#6725)
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c2ce44bead
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3c501b963d
184 changed files with 1312 additions and 1154 deletions
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@ -699,9 +699,9 @@ static int D3D11_GetViewportAlignedD3DRect(SDL_Renderer *renderer, const SDL_Rec
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switch (rotation) {
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case DXGI_MODE_ROTATION_IDENTITY:
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outRect->left = sdlRect->x;
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outRect->right = sdlRect->x + sdlRect->w;
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outRect->right = (LONG)sdlRect->x + sdlRect->w;
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outRect->top = sdlRect->y;
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outRect->bottom = sdlRect->y + sdlRect->h;
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outRect->bottom = (LONG)sdlRect->y + sdlRect->h;
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if (includeViewportOffset) {
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outRect->left += viewport->x;
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outRect->right += viewport->x;
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@ -711,7 +711,7 @@ static int D3D11_GetViewportAlignedD3DRect(SDL_Renderer *renderer, const SDL_Rec
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break;
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case DXGI_MODE_ROTATION_ROTATE270:
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outRect->left = sdlRect->y;
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outRect->right = sdlRect->y + sdlRect->h;
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outRect->right = (LONG)sdlRect->y + sdlRect->h;
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outRect->top = viewport->w - sdlRect->x - sdlRect->w;
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outRect->bottom = viewport->w - sdlRect->x;
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break;
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@ -725,7 +725,7 @@ static int D3D11_GetViewportAlignedD3DRect(SDL_Renderer *renderer, const SDL_Rec
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outRect->left = viewport->h - sdlRect->y - sdlRect->h;
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outRect->right = viewport->h - sdlRect->y;
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outRect->top = sdlRect->x;
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outRect->bottom = sdlRect->x + sdlRect->h;
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outRect->bottom = (LONG)sdlRect->x + sdlRect->h;
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break;
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default:
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return SDL_SetError("The physical display is in an unknown or unsupported rotation");
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@ -932,7 +932,7 @@ static HRESULT D3D11_CreateWindowSizeDependentResources(SDL_Renderer *renderer)
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#endif
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} else {
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result = D3D11_CreateSwapChain(renderer, w, h);
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if (FAILED(result)) {
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if (FAILED(result) || data->swapChain == NULL) {
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goto done;
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}
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}
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@ -1299,7 +1299,7 @@ static int D3D11_UpdateTextureInternal(D3D11_RenderData *rendererData, ID3D11Tex
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dst = textureMemory.pData;
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length = w * bpp;
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if (length == pitch && length == textureMemory.RowPitch) {
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SDL_memcpy(dst, src, length * h);
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SDL_memcpy(dst, src, (size_t)length * h);
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} else {
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if (length > (UINT)pitch) {
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length = pitch;
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@ -1450,7 +1450,7 @@ static int D3D11_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
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}
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textureData->locked_rect = *rect;
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*pixels =
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(void *)((Uint8 *)textureData->pixels + rect->y * textureData->pitch +
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(void *)(textureData->pixels + rect->y * textureData->pitch +
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rect->x * SDL_BYTESPERPIXEL(texture->format));
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*pitch = textureData->pitch;
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return 0;
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@ -1521,7 +1521,7 @@ static void D3D11_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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if (textureData->yuv || textureData->nv12) {
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const SDL_Rect *rect = &textureData->locked_rect;
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void *pixels =
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(void *)((Uint8 *)textureData->pixels + rect->y * textureData->pitch +
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(void *)(textureData->pixels + rect->y * textureData->pitch +
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rect->x * SDL_BYTESPERPIXEL(texture->format));
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D3D11_UpdateTexture(renderer, texture, rect, pixels, textureData->pitch);
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return;
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