tests: start memory tracking first + clean up cached text textures

This commit is contained in:
Anonymous Maarten 2024-07-27 13:44:04 +02:00
parent 6f1136c6ce
commit 3bfc103e76
6 changed files with 17 additions and 12 deletions

View file

@ -14,7 +14,7 @@
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test_common.h>
#include <SDL3/SDL_test.h>
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
@ -217,10 +217,6 @@ static void loop(void)
int main(int argc, char *argv[])
{
int i;
/* Enable standard application logging */
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize parameters */
num_objects = NUM_OBJECTS;
@ -229,6 +225,10 @@ int main(int argc, char *argv[])
if (!state) {
return 1;
}
/* Enable standard application logging */
SDL_SetLogPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
for (i = 1; i < argc;) {
int consumed;
@ -309,6 +309,7 @@ int main(int argc, char *argv[])
}
#endif
SDLTest_CleanupTextDrawing();
SDLTest_CommonQuit(state);
return 0;