Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-05-03 13:32:31 +00:00
parent 3348d0caaf
commit 3bd04e5a34

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@ -194,34 +194,37 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate);
/** /**
* App-implemented initial entry point for SDL_MAIN_USE_CALLBACKS apps. * App-implemented initial entry point for SDL_MAIN_USE_CALLBACKS apps.
* *
* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
* using a standard "main" function, you should not supply this. * standard "main" function, you should not supply this.
* *
* This function is called by SDL once, at startup. The function should * This function is called by SDL once, at startup. The function should
* initialize whatever is necessary, possibly create windows and open * initialize whatever is necessary, possibly create windows and open audio
* audio devices, etc. The `argc` and `argv` parameters work like they would * devices, etc. The `argc` and `argv` parameters work like they would with a
* with a standard "main" function. * standard "main" function.
* *
* This function should not go into an infinite mainloop; it should do any * This function should not go into an infinite mainloop; it should do any
* one-time setup it requires and then return. * one-time setup it requires and then return.
* *
* The app may optionally assign a pointer to `*appstate`. This pointer will * The app may optionally assign a pointer to `*appstate`. This pointer will
* be provided on every future call to the other entry points, to allow * be provided on every future call to the other entry points, to allow
* application state to be preserved between functions without the app * application state to be preserved between functions without the app needing
* needing to use a global variable. If this isn't set, the pointer will * to use a global variable. If this isn't set, the pointer will be NULL in
* be NULL in future entry points. * future entry points.
* *
* If this function returns 0, the app will proceed to normal operation, * If this function returns 0, the app will proceed to normal operation, and
* and will begin receiving repeated calls to SDL_AppIterate and SDL_AppEvent * will begin receiving repeated calls to SDL_AppIterate and SDL_AppEvent for
* for the life of the program. If this function returns < 0, SDL will * the life of the program. If this function returns < 0, SDL will call
* call SDL_AppQuit and terminate the process with an exit code that reports * SDL_AppQuit and terminate the process with an exit code that reports an
* an error to the platform. If it returns > 0, the SDL calls SDL_AppQuit * error to the platform. If it returns > 0, the SDL calls SDL_AppQuit and
* and terminates with an exit code that reports success to the platform. * terminates with an exit code that reports success to the platform.
* *
* \param appstate a place where the app can optionally store a pointer for future use. * \param appstate a place where the app can optionally store a pointer for
* future use.
* \param argc The standard ANSI C main's argc; number of elements in `argv` * \param argc The standard ANSI C main's argc; number of elements in `argv`
* \param argv The standard ANSI C main's argv; array of command line arguments. * \param argv The standard ANSI C main's argv; array of command line
* \returns -1 to terminate with an error, 1 to terminate with success, 0 to continue. * arguments.
* \returns -1 to terminate with an error, 1 to terminate with success, 0 to
* continue.
* *
* \threadsafety This function is not thread safe. * \threadsafety This function is not thread safe.
* *
@ -236,23 +239,23 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppInit(void **appstate, int argc, char
/** /**
* App-implemented iteration entry point for SDL_MAIN_USE_CALLBACKS apps. * App-implemented iteration entry point for SDL_MAIN_USE_CALLBACKS apps.
* *
* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
* using a standard "main" function, you should not supply this. * standard "main" function, you should not supply this.
* *
* This function is called repeatedly by SDL after SDL_AppInit returns 0. * This function is called repeatedly by SDL after SDL_AppInit returns 0. The
* The function should operate as a single iteration the program's primary * function should operate as a single iteration the program's primary loop;
* loop; it should update whatever state it needs and draw a new frame of * it should update whatever state it needs and draw a new frame of video,
* video, usually. * usually.
* *
* On some platforms, this function will be called at the refresh rate of * On some platforms, this function will be called at the refresh rate of the
* the display (which might change during the life of your app!). There are * display (which might change during the life of your app!). There are no
* no promises made about what frequency this function might run at. You * promises made about what frequency this function might run at. You should
* should use SDL's timer functions if you need to see how much time has * use SDL's timer functions if you need to see how much time has passed since
* passed since the last iteration. * the last iteration.
* *
* There is no need to process the SDL event queue during this function; * There is no need to process the SDL event queue during this function; SDL
* SDL will send events as they arrive in SDL_AppEvent, and in most cases * will send events as they arrive in SDL_AppEvent, and in most cases the
* the event queue will be empty when this function runs anyhow. * event queue will be empty when this function runs anyhow.
* *
* This function should not go into an infinite mainloop; it should do one * This function should not go into an infinite mainloop; it should do one
* iteration of whatever the program does and return. * iteration of whatever the program does and return.
@ -261,14 +264,15 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppInit(void **appstate, int argc, char
* SDL_AppInit(). If the app never provided a pointer, this will be NULL. * SDL_AppInit(). If the app never provided a pointer, this will be NULL.
* *
* If this function returns 0, the app will continue normal operation, * If this function returns 0, the app will continue normal operation,
* receiving repeated calls to SDL_AppIterate and SDL_AppEvent for the life * receiving repeated calls to SDL_AppIterate and SDL_AppEvent for the life of
* of the program. If this function returns < 0, SDL will call SDL_AppQuit * the program. If this function returns < 0, SDL will call SDL_AppQuit and
* and terminate the process with an exit code that reports an error to the * terminate the process with an exit code that reports an error to the
* platform. If it returns > 0, the SDL calls SDL_AppQuit and terminates with * platform. If it returns > 0, the SDL calls SDL_AppQuit and terminates with
* an exit code that reports success to the platform. * an exit code that reports success to the platform.
* *
* \param appstate an optional pointer, provided by the app in SDL_AppInit. * \param appstate an optional pointer, provided by the app in SDL_AppInit.
* \returns -1 to terminate with an error, 1 to terminate with success, 0 to continue. * \returns -1 to terminate with an error, 1 to terminate with success, 0 to
* continue.
* *
* \threadsafety This function is not thread safe. * \threadsafety This function is not thread safe.
* *
@ -282,43 +286,44 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppIterate(void *appstate);
/** /**
* App-implemented event entry point for SDL_MAIN_USE_CALLBACKS apps. * App-implemented event entry point for SDL_MAIN_USE_CALLBACKS apps.
* *
* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
* using a standard "main" function, you should not supply this. * standard "main" function, you should not supply this.
* *
* This function is called as needed by SDL after SDL_AppInit returns 0; * This function is called as needed by SDL after SDL_AppInit returns 0; It is
* It is called once for each new event. * called once for each new event.
* *
* There is (currently) no guarantee about what thread this will be called * There is (currently) no guarantee about what thread this will be called
* from; whatever thread pushes an event onto SDL's queue will trigger this * from; whatever thread pushes an event onto SDL's queue will trigger this
* function. SDL is responsible for pumping the event queue between * function. SDL is responsible for pumping the event queue between each call
* each call to SDL_AppIterate, so in normal operation one should only * to SDL_AppIterate, so in normal operation one should only get events in a
* get events in a serial fashion, but be careful if you have a thread that * serial fashion, but be careful if you have a thread that explicitly calls
* explicitly calls SDL_PushEvent. * SDL_PushEvent.
* *
* Events sent to this function are not owned by the app; if you need to * Events sent to this function are not owned by the app; if you need to save
* save the data, you should copy it. * the data, you should copy it.
* *
* You do not need to free event data (such as the `file` string in * You do not need to free event data (such as the `file` string in
* SDL_EVENT_DROP_FILE), as SDL will free it once this function returns. * SDL_EVENT_DROP_FILE), as SDL will free it once this function returns. Note
* Note that this is different than one might expect when using a standard * that this is different than one might expect when using a standard "main"
* "main" function! * function!
* *
* This function should not go into an infinite mainloop; it should handle * This function should not go into an infinite mainloop; it should handle the
* the provided event appropriately and return. * provided event appropriately and return.
* *
* The `appstate` parameter is an optional pointer provided by the app during * The `appstate` parameter is an optional pointer provided by the app during
* SDL_AppInit(). If the app never provided a pointer, this will be NULL. * SDL_AppInit(). If the app never provided a pointer, this will be NULL.
* *
* If this function returns 0, the app will continue normal operation, * If this function returns 0, the app will continue normal operation,
* receiving repeated calls to SDL_AppIterate and SDL_AppEvent for the life * receiving repeated calls to SDL_AppIterate and SDL_AppEvent for the life of
* of the program. If this function returns < 0, SDL will call SDL_AppQuit * the program. If this function returns < 0, SDL will call SDL_AppQuit and
* and terminate the process with an exit code that reports an error to the * terminate the process with an exit code that reports an error to the
* platform. If it returns > 0, the SDL calls SDL_AppQuit and terminates with * platform. If it returns > 0, the SDL calls SDL_AppQuit and terminates with
* an exit code that reports success to the platform. * an exit code that reports success to the platform.
* *
* \param appstate an optional pointer, provided by the app in SDL_AppInit. * \param appstate an optional pointer, provided by the app in SDL_AppInit.
* \param event the new event for the app to examine. * \param event the new event for the app to examine.
* \returns -1 to terminate with an error, 1 to terminate with success, 0 to continue. * \returns -1 to terminate with an error, 1 to terminate with success, 0 to
* continue.
* *
* \threadsafety This function is not thread safe. * \threadsafety This function is not thread safe.
* *
@ -332,26 +337,26 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppEvent(void *appstate, const SDL_Event
/** /**
* App-implemented deinit entry point for SDL_MAIN_USE_CALLBACKS apps. * App-implemented deinit entry point for SDL_MAIN_USE_CALLBACKS apps.
* *
* Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If * Apps implement this function when using SDL_MAIN_USE_CALLBACKS. If using a
* using a standard "main" function, you should not supply this. * standard "main" function, you should not supply this.
* *
* This function is called once by SDL before terminating the program. * This function is called once by SDL before terminating the program.
* *
* This function will be called no matter what, even if SDL_AppInit * This function will be called no matter what, even if SDL_AppInit requests
* requests termination. * termination.
* *
* This function should not go into an infinite mainloop; it should * This function should not go into an infinite mainloop; it should
* deinitialize any resources necessary, perform whatever shutdown * deinitialize any resources necessary, perform whatever shutdown activities,
* activities, and return. * and return.
* *
* You do not need to call SDL_Quit() in this function, as SDL will call * You do not need to call SDL_Quit() in this function, as SDL will call it
* it after this function returns and before the process terminates, but * after this function returns and before the process terminates, but it is
* it is safe to do so. * safe to do so.
* *
* The `appstate` parameter is an optional pointer provided by the app during * The `appstate` parameter is an optional pointer provided by the app during
* SDL_AppInit(). If the app never provided a pointer, this will be NULL. * SDL_AppInit(). If the app never provided a pointer, this will be NULL. This
* This function call is the last time this pointer will be provided, so * function call is the last time this pointer will be provided, so any
* any resources to it should be cleaned up here. * resources to it should be cleaned up here.
* *
* \param appstate an optional pointer, provided by the app in SDL_AppInit. * \param appstate an optional pointer, provided by the app in SDL_AppInit.
* *