wayland: Note that setting the damage region in the frame callback is explicitly to work around a driver bug
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1 changed files with 3 additions and 3 deletions
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@ -637,9 +637,9 @@ static void surface_frame_done(void *data, struct wl_callback *cb, uint32_t time
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{
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{
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SDL_WindowData *wind = (SDL_WindowData *)data;
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SDL_WindowData *wind = (SDL_WindowData *)data;
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/*
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/* XXX: This is needed to work around an Nvidia egl-wayland bug due to buffer coordinates
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* wl_surface.damage_buffer is the preferred method of setting the damage region
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* being used with wl_surface_damage, which causes part of the output to not be
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* on compositor version 4 and above.
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* updated when using a viewport with an output region larger than the source region.
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*/
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*/
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if (wl_compositor_get_version(wind->waylandData->compositor) >= WL_SURFACE_DAMAGE_BUFFER_SINCE_VERSION) {
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if (wl_compositor_get_version(wind->waylandData->compositor) >= WL_SURFACE_DAMAGE_BUFFER_SINCE_VERSION) {
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wl_surface_damage_buffer(wind->surface, 0, 0, SDL_MAX_SINT32, SDL_MAX_SINT32);
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wl_surface_damage_buffer(wind->surface, 0, 0, SDL_MAX_SINT32, SDL_MAX_SINT32);
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