opengl: Fixed SDL_RENDERCMD_SETDRAWCOLOR code checking the wrong variable.

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Ryan C. Gordon 2024-09-25 23:13:59 -04:00
parent 961cd51611
commit 3abb213083
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@ -1247,7 +1247,7 @@ static bool GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
const float g = cmd->data.color.color.g * cmd->data.color.color_scale; const float g = cmd->data.color.color.g * cmd->data.color.color_scale;
const float b = cmd->data.color.color.b * cmd->data.color.color_scale; const float b = cmd->data.color.color.b * cmd->data.color.color_scale;
const float a = cmd->data.color.color.a; const float a = cmd->data.color.color.a;
if (data->drawstate.clear_color_dirty || if (data->drawstate.color_dirty ||
(r != data->drawstate.color.r) || (r != data->drawstate.color.r) ||
(g != data->drawstate.color.g) || (g != data->drawstate.color.g) ||
(b != data->drawstate.color.b) || (b != data->drawstate.color.b) ||