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Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c
Commitbea99d4
was partially reverted by905c4ff
"audio: First shot at the SDL3 audio subsystem redesign!"
This commit is contained in:
parent
2ba03b4db0
commit
3a752ce650
3 changed files with 17 additions and 14 deletions
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@ -1066,9 +1066,6 @@ extern DECLSPEC SDL_AudioStream *SDLCALL SDL_CreateAndBindAudioStream(SDL_AudioD
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* be valid pointers. The entire data portion of the file is then loaded into
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* memory and decoded if necessary.
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*
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* If `freesrc` is non-zero, the data source gets automatically closed and
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* freed before the function returns.
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*
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* Supported formats are RIFF WAVE files with the formats PCM (8, 16, 24, and
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* 32 bits), IEEE Float (32 bits), Microsoft ADPCM and IMA ADPCM (4 bits), and
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* A-law and mu-law (8 bits). Other formats are currently unsupported and
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@ -1115,11 +1112,11 @@ extern DECLSPEC SDL_AudioStream *SDLCALL SDL_CreateAndBindAudioStream(SDL_AudioD
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* ```
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*
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* \param src The data source for the WAVE data
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* \param freesrc If non-zero, SDL will _always_ free the data source
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* \param freesrc If SDL_TRUE, calls SDL_RWclose() on `src` before returning, even in the case of an error
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* \param spec A pointer to an SDL_AudioSpec that will be set to the WAVE
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* data's format details on successful return.
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* data's format details on successful return
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* \param audio_buf A pointer filled with the audio data, allocated by the
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* function.
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* function
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* \param audio_len A pointer filled with the length of the audio data buffer
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* in bytes
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* \returns This function, if successfully called, returns 0. `audio_buf` will
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@ -1141,7 +1138,7 @@ extern DECLSPEC SDL_AudioStream *SDLCALL SDL_CreateAndBindAudioStream(SDL_AudioD
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* \sa SDL_free
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* \sa SDL_LoadWAV
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*/
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extern DECLSPEC int SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, int freesrc,
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extern DECLSPEC int SDLCALL SDL_LoadWAV_RW(SDL_RWops * src, SDL_bool freesrc,
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SDL_AudioSpec * spec, Uint8 ** audio_buf,
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Uint32 * audio_len);
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@ -2070,20 +2070,23 @@ static int WaveLoad(SDL_RWops *src, WaveFile *file, SDL_AudioSpec *spec, Uint8 *
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return 0;
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}
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int SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
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int SDL_LoadWAV_RW(SDL_RWops *src, SDL_bool freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len)
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{
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int result = -1;
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WaveFile file;
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/* Make sure we are passed a valid data source */
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if (src == NULL) {
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return -1; /* Error may come from RWops. */
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goto done; /* Error may come from RWops. */
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} else if (spec == NULL) {
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return SDL_InvalidParamError("spec");
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SDL_InvalidParamError("spec");
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goto done;
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} else if (audio_buf == NULL) {
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return SDL_InvalidParamError("audio_buf");
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SDL_InvalidParamError("audio_buf");
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goto done;
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} else if (audio_len == NULL) {
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return SDL_InvalidParamError("audio_len");
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SDL_InvalidParamError("audio_len");
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goto done;
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}
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*audio_buf = NULL;
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@ -2107,7 +2110,10 @@ int SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **aud
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}
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WaveFreeChunkData(&file.chunk);
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SDL_free(file.decoderdata);
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done:
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if (freesrc && src) {
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SDL_RWclose(src);
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}
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return result;
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}
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@ -947,7 +947,7 @@ SDL_DYNAPI_PROC(int,SDL_SetAudioStreamGetCallback,(SDL_AudioStream *a, SDL_Audio
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SDL_DYNAPI_PROC(int,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_AudioStreamRequestCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
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SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAndBindAudioStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_LoadWAV_RW,(SDL_RWops *a, int b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_LoadWAV_RW,(SDL_RWops *a, SDL_bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_MixAudioFormat,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, int e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return)
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SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return)
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