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Renderer backends use SDL_Color instead of int for geometry colors.
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14 changed files with 106 additions and 83 deletions
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@ -545,7 +545,7 @@ typedef struct GeometryCopyData
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static int
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SW_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
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const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
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const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
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int num_vertices, const void *indices, int num_indices, int size_indices,
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float scale_x, float scale_y)
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{
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