Renderer backends use SDL_Color instead of int for geometry colors.

This commit is contained in:
Alex Szpakowski 2021-12-14 11:02:07 -04:00 committed by Sam Lantinga
parent 086c74556d
commit 3a5e148b13
14 changed files with 106 additions and 83 deletions

View file

@ -130,7 +130,7 @@ struct SDL_Renderer
const SDL_Rect * srcquad, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip);
int (*QueueGeometry) (SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture,
const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride,
const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride,
int num_vertices, const void *indices, int num_indices, int size_indices,
float scale_x, float scale_y);