Added 4 auxiliary buttons to the game controller API
Xbox Elite controllers use AUX1-AUX4 to represent the paddle buttons when using the HIDAPI driver PS4 and PS5 controllers use AUX1 to represent the touchpad button Nintendo Switch Pro controllers use AUX1 to represent the capture button
This commit is contained in:
parent
a22beef402
commit
3a3aaac221
16 changed files with 299 additions and 223 deletions
|
@ -390,6 +390,26 @@ HIDAPI_ShutdownDiscovery()
|
|||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
HIDAPI_DumpPacket(const char *prefix, Uint8 *data, int size)
|
||||
{
|
||||
int i;
|
||||
char *buffer;
|
||||
size_t length = SDL_strlen(prefix) + 11*(USB_PACKET_LENGTH/8) + (5*USB_PACKET_LENGTH) + 1 + 1;
|
||||
|
||||
buffer = (char *)SDL_malloc(length);
|
||||
SDL_snprintf(buffer, length, prefix, size);
|
||||
for (i = 0; i < size; ++i) {
|
||||
if ((i % 8) == 0) {
|
||||
SDL_snprintf(&buffer[SDL_strlen(buffer)], length - SDL_strlen(buffer), "\n%.2d: ", i);
|
||||
}
|
||||
SDL_snprintf(&buffer[SDL_strlen(buffer)], length - SDL_strlen(buffer), " 0x%.2x", data[i]);
|
||||
}
|
||||
SDL_strlcat(buffer, "\n", length);
|
||||
SDL_Log("%s", buffer);
|
||||
SDL_free(buffer);
|
||||
}
|
||||
|
||||
static void HIDAPI_JoystickDetect(void);
|
||||
static void HIDAPI_JoystickClose(SDL_Joystick * joystick);
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue