rwops: Fixed some SDL2 symbols that got missed.

This commit is contained in:
Ryan C. Gordon 2024-03-14 21:57:21 -04:00
parent 5f64cc511e
commit 3a344cf877
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GPG key ID: FA148B892AB48044
10 changed files with 18 additions and 18 deletions

View file

@ -4,7 +4,7 @@ SDL3_0.0.0 {
SDL_DYNAPI_entry;
SDL_AddEventWatch;
SDL_AddGamepadMapping;
SDL_AddGamepadMappingsFromRW;
SDL_AddGamepadMappingsFromIO;
SDL_AddHintCallback;
SDL_AddTimer;
SDL_AndroidBackButton;
@ -409,7 +409,7 @@ SDL3_0.0.0 {
SDL_LoadBMP;
SDL_LoadBMP_IO;
SDL_LoadFile;
SDL_LoadFile_RW;
SDL_LoadFile_IO;
SDL_LoadFunction;
SDL_LoadObject;
SDL_LockJoysticks;

View file

@ -28,7 +28,7 @@
#define SDL_AddEventWatch SDL_AddEventWatch_REAL
#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL
#define SDL_AddGamepadMappingsFromRW SDL_AddGamepadMappingsFromRW_REAL
#define SDL_AddGamepadMappingsFromIO SDL_AddGamepadMappingsFromIO_REAL
#define SDL_AddHintCallback SDL_AddHintCallback_REAL
#define SDL_AddTimer SDL_AddTimer_REAL
#define SDL_AndroidBackButton SDL_AndroidBackButton_REAL
@ -433,7 +433,7 @@
#define SDL_LoadBMP SDL_LoadBMP_REAL
#define SDL_LoadBMP_IO SDL_LoadBMP_IO_REAL
#define SDL_LoadFile SDL_LoadFile_REAL
#define SDL_LoadFile_RW SDL_LoadFile_RW_REAL
#define SDL_LoadFile_IO SDL_LoadFile_IO_REAL
#define SDL_LoadFunction SDL_LoadFunction_REAL
#define SDL_LoadObject SDL_LoadObject_REAL
#define SDL_LockJoysticks SDL_LockJoysticks_REAL

View file

@ -103,7 +103,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsDeXMode,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromRW,(SDL_IOStream *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromIO,(SDL_IOStream *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_AtomicAdd,(SDL_AtomicInt *a, int b),(a,b),return)
@ -487,7 +487,7 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return)
SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_IO,(SDL_IOStream *a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_LoadFile_RW,(SDL_IOStream *a, size_t *b, SDL_bool c),(a,b,c),return)
SDL_DYNAPI_PROC(void*,SDL_LoadFile_IO,(SDL_IOStream *a, size_t *b, SDL_bool c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_LoadFunction,(void *a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(void*,SDL_LoadObject,(const char *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),)