diff --git a/include/SDL3/SDL_error.h b/include/SDL3/SDL_error.h index b1f62cf96..e8438c936 100644 --- a/include/SDL3/SDL_error.h +++ b/include/SDL3/SDL_error.h @@ -96,10 +96,10 @@ extern SDL_DECLSPEC int SDLCALL SDL_OutOfMemory(void); * Error strings are set per-thread, so an error set in a different thread * will not interfere with the current thread's operation. * - * The returned string does **NOT** follow the SDL_GetStringRule! The - * pointer is valid until the current thread's error string is changed, so - * the caller should make a copy if the string is to be used after calling - * into SDL again. + * The returned string does **NOT** follow the SDL_GetStringRule! The pointer + * is valid until the current thread's error string is changed, so the caller + * should make a copy if the string is to be used after calling into SDL + * again. * * \returns a message with information about the specific error that occurred, * or an empty string if there hasn't been an error message set since diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 7622d0764..307f8a818 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -339,8 +339,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void); * checked during initialization. * * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", - * "x11" or "windows". These never have Unicode characters, and are not - * meant to be proper names. + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. * * The returned string follows the SDL_GetStringRule. * @@ -357,8 +357,8 @@ extern SDL_DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index); * Get the name of the currently initialized video driver. * * The names of drivers are all simple, low-ASCII identifiers, like "cocoa", - * "x11" or "windows". These never have Unicode characters, and are not - * meant to be proper names. + * "x11" or "windows". These never have Unicode characters, and are not meant + * to be proper names. * * The returned string follows the SDL_GetStringRule. *