Renamed SDL_GetGPUDeviceDebugProperties() to SDL_GetGPUDeviceProperties()

We may want to extend this with additional properties in the future.

Also removed SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING. If we need feature level queries we can add them in the future.
This commit is contained in:
Sam Lantinga 2025-04-03 14:04:48 -07:00
parent ca613b9d8f
commit 39a3b14dfe
9 changed files with 60 additions and 84 deletions

View file

@ -2261,15 +2261,13 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetGPUDeviceDriver(SDL_GPUDevice *d
extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUDevice *device);
/**
* Returns a property group containing read-only debug information associated
* with this GPU context.
* Get the properties associated with a GPU device.
*
* All properties are optionally provided and may differ between GPU backends
* and SDL versions.
* All properties are optional and may differ between GPU backends and SDL versions.
*
* The following properties are provided by SDL:
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING`
* ### `SDL_PROP_GPU_DEVICE_NAME_STRING`
*
* Contains the name of the underlying device as reported by the system
* driver. This string has no standardized format, is highly inconsistent
@ -2306,7 +2304,7 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* of a translation interface, the device may be emulated in software, or the
* string may contain generic text that does not identify the device at all.
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_NAME_STRING`
* ### `SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING`
*
* Contains the self-reported name of the underlying system driver.
*
@ -2319,11 +2317,11 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* - Mali-G715
* - venus
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING`
* ### `SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING`
*
* Contains the self-reported version of the underlying system driver. This is
* a relatively short version string in an unspecified format. If
* SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING is available then that
* SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING is available then that
* property should be preferred over this one as it may contain additional
* information that is useful for identifying the exact driver version used.
*
@ -2333,12 +2331,12 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* - 0.405.2463
* - 32.0.15.6614
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING`
* ### `SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING`
*
* Contains the detailed version information of the underlying system driver
* as reported by the driver. This is an arbitrary string with no standardized
* format and it may contain newlines. This property should be preferred over
* SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING if it is available as it
* SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING if it is available as it
* usually contains the same information but in a format that is easier to
* read.
*
@ -2359,35 +2357,17 @@ extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUD
* Driver Branch: promo490_3_Google
* ```
*
* ### `SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING`
*
* When using the Vulkan backend, contains the highest Vulkan version number
* that the system driver claims that the underlying hardware conforms to.
* This is self-reported and may not be truthful.
*
* Strings that have been found in the wild include:
*
* - 0.0.0.0
* - 1.0.0.0
* - 1.3.8.2
*
* \param device a GPU context to query.
* \returns a valid property ID or 0. A value of 0 indicates that no
* properties are available and is not an error. The returned
* property group is owned by SDL and has the same lifetime as the
* containing context. It should not be destroyed manually when no
* longer needed.
* \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.4.0.
*/
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceDebugProperties(
SDL_GPUDevice *device);
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGPUDeviceProperties(SDL_GPUDevice *device);
#define SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING "SDL.gpu.device.debug.name"
#define SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_NAME_STRING "SDL.gpu.device.debug.driver_name"
#define SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING "SDL.gpu.device.debug.driver_version"
#define SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING "SDL.gpu.device.debug.driver_info"
#define SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING "SDL.gpu.device.debug.vulkan.conformance"
#define SDL_PROP_GPU_DEVICE_NAME_STRING "SDL.gpu.device.name"
#define SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING "SDL.gpu.device.driver_name"
#define SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING "SDL.gpu.device.driver_version"
#define SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING "SDL.gpu.device.driver_info"
/* State Creation */

View file

@ -1248,7 +1248,7 @@ SDL3_0.0.0 {
SDL_GetWindowProgressValue;
SDL_SetRenderTextureAddressMode;
SDL_GetRenderTextureAddressMode;
SDL_GetGPUDeviceDebugProperties;
SDL_GetGPUDeviceProperties;
# extra symbols go here (don't modify this line)
local: *;
};

View file

@ -1273,4 +1273,4 @@
#define SDL_GetWindowProgressValue SDL_GetWindowProgressValue_REAL
#define SDL_SetRenderTextureAddressMode SDL_SetRenderTextureAddressMode_REAL
#define SDL_GetRenderTextureAddressMode SDL_GetRenderTextureAddressMode_REAL
#define SDL_GetGPUDeviceDebugProperties SDL_GetGPUDeviceDebugProperties_REAL
#define SDL_GetGPUDeviceProperties SDL_GetGPUDeviceProperties_REAL

View file

@ -1281,4 +1281,4 @@ SDL_DYNAPI_PROC(SDL_ProgressState,SDL_GetWindowProgressState,(SDL_Window *a),(a)
SDL_DYNAPI_PROC(float,SDL_GetWindowProgressValue,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_SetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode b,SDL_TextureAddressMode c),(a,b,c),return)
SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode *b,SDL_TextureAddressMode *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceDebugProperties,(SDL_GPUDevice *a),(a),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceProperties,(SDL_GPUDevice *a),(a),return)

View file

@ -586,11 +586,11 @@ SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device)
return device->shader_formats;
}
SDL_PropertiesID SDL_GetGPUDeviceDebugProperties(SDL_GPUDevice *device)
SDL_PropertiesID SDL_GetGPUDeviceProperties(SDL_GPUDevice *device)
{
CHECK_DEVICE_MAGIC(device, 0);
return device->GetDeviceDebugProperties(device);
return device->GetDeviceProperties(device);
}
Uint32 SDL_GPUTextureFormatTexelBlockSize(

View file

@ -463,7 +463,7 @@ struct SDL_GPUDevice
void (*DestroyDevice)(SDL_GPUDevice *device);
SDL_PropertiesID (*GetDeviceDebugProperties)(SDL_GPUDevice *device);
SDL_PropertiesID (*GetDeviceProperties)(SDL_GPUDevice *device);
// State Creation
@ -896,7 +896,7 @@ struct SDL_GPUDevice
result->func = name##_##func;
#define ASSIGN_DRIVER(name) \
ASSIGN_DRIVER_FUNC(DestroyDevice, name) \
ASSIGN_DRIVER_FUNC(GetDeviceDebugProperties, name) \
ASSIGN_DRIVER_FUNC(GetDeviceProperties, name) \
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(CreateSampler, name) \

View file

@ -765,7 +765,7 @@ struct D3D12Renderer
// FIXME: these might not be necessary since we're not using custom heaps
bool UMA;
bool UMACacheCoherent;
SDL_PropertiesID debugProps;
SDL_PropertiesID props;
Uint32 allowedFramesInFlight;
// Indirect command signatures
@ -1536,7 +1536,7 @@ static void D3D12_INTERNAL_DestroyRenderer(D3D12Renderer *renderer)
SDL_free(renderer->graphicsPipelinesToDestroy);
SDL_free(renderer->computePipelinesToDestroy);
SDL_DestroyProperties(renderer->debugProps);
SDL_DestroyProperties(renderer->props);
// Tear down D3D12 objects
if (renderer->indirectDrawCommandSignature) {
@ -1625,10 +1625,10 @@ static void D3D12_DestroyDevice(SDL_GPUDevice *device)
SDL_free(device);
}
static SDL_PropertiesID D3D12_GetDeviceDebugProperties(SDL_GPUDevice *device)
static SDL_PropertiesID D3D12_GetDeviceProperties(SDL_GPUDevice *device)
{
D3D12Renderer *renderer = (D3D12Renderer *)device->driverData;
return renderer->debugProps;
return renderer->props;
}
// Barriers
@ -8626,7 +8626,7 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
CHECK_D3D12_ERROR_AND_RETURN("Could not get adapter driver version", NULL);
}
renderer->debugProps = SDL_CreateProperties();
renderer->props = SDL_CreateProperties();
if (verboseLogs) {
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: D3D12");
}
@ -8634,8 +8634,8 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
// Record device name
char *deviceName = SDL_iconv_wchar_utf8(&adapterDesc.Description[0]);
SDL_SetStringProperty(
renderer->debugProps,
SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING,
renderer->props,
SDL_PROP_GPU_DEVICE_NAME_STRING,
deviceName);
if (verboseLogs) {
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "D3D12 Adapter: %s", deviceName);
@ -8653,8 +8653,8 @@ static SDL_GPUDevice *D3D12_CreateDevice(bool debugMode, bool preferLowPower, SD
HIWORD(umdVersion.LowPart),
LOWORD(umdVersion.LowPart));
SDL_SetStringProperty(
renderer->debugProps,
SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING,
renderer->props,
SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING,
driverVer);
if (verboseLogs) {
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "D3D12 Driver: %s", driverVer);

View file

@ -643,7 +643,7 @@ struct MetalRenderer
id<MTLCommandQueue> queue;
bool debugMode;
SDL_PropertiesID debugProps;
SDL_PropertiesID props;
Uint32 allowedFramesInFlight;
MetalWindowData **claimedWindows;
@ -766,18 +766,18 @@ static void METAL_DestroyDevice(SDL_GPUDevice *device)
// Release the command queue
renderer->queue = nil;
// Release debug properties
SDL_DestroyProperties(renderer->debugProps);
// Release properties
SDL_DestroyProperties(renderer->props);
// Free the primary structures
SDL_free(renderer);
SDL_free(device);
}
static SDL_PropertiesID METAL_GetDeviceDebugProperties(SDL_GPUDevice *device)
static SDL_PropertiesID METAL_GetDeviceProperties(SDL_GPUDevice *device)
{
MetalRenderer *renderer = (MetalRenderer *)device->driverData;
return renderer->debugProps;
return renderer->props;
}
// Resource tracking
@ -4512,7 +4512,7 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD
renderer->device = device;
renderer->queue = [device newCommandQueue];
renderer->debugProps = SDL_CreateProperties();
renderer->props = SDL_CreateProperties();
if (verboseLogs) {
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: Metal");
}
@ -4520,8 +4520,8 @@ static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SD
// Record device name
const char *deviceName = [device.name UTF8String];
SDL_SetStringProperty(
renderer->debugProps,
SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING,
renderer->props,
SDL_PROP_GPU_DEVICE_NAME_STRING,
deviceName);
if (verboseLogs) {
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Metal Device: %s", deviceName);

View file

@ -1096,7 +1096,7 @@ struct VulkanRenderer
bool debugMode;
bool preferLowPower;
SDL_PropertiesID debugProps;
SDL_PropertiesID props;
Uint32 allowedFramesInFlight;
VulkanExtensions supports;
@ -4918,18 +4918,18 @@ static void VULKAN_DestroyDevice(
renderer->vkDestroyDevice(renderer->logicalDevice, NULL);
renderer->vkDestroyInstance(renderer->instance, NULL);
SDL_DestroyProperties(renderer->debugProps);
SDL_DestroyProperties(renderer->props);
SDL_free(renderer);
SDL_free(device);
SDL_Vulkan_UnloadLibrary();
}
static SDL_PropertiesID VULKAN_GetDeviceDebugProperties(
static SDL_PropertiesID VULKAN_GetDeviceProperties(
SDL_GPUDevice *device)
{
VulkanRenderer *renderer = (VulkanRenderer *)device->driverData;
return renderer->debugProps;
return renderer->props;
}
static DescriptorSetCache *VULKAN_INTERNAL_AcquireDescriptorSetCache(
@ -11600,7 +11600,7 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
SET_STRING_ERROR_AND_RETURN("Failed to initialize Vulkan!", NULL);
}
renderer->debugProps = SDL_CreateProperties();
renderer->props = SDL_CreateProperties();
if (verboseLogs) {
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: Vulkan");
}
@ -11608,8 +11608,8 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
// Record device name
const char *deviceName = renderer->physicalDeviceProperties.properties.deviceName;
SDL_SetStringProperty(
renderer->debugProps,
SDL_PROP_GPU_DEVICE_DEBUG_NAME_STRING,
renderer->props,
SDL_PROP_GPU_DEVICE_NAME_STRING,
deviceName);
if (verboseLogs) {
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Vulkan Device: %s", deviceName);
@ -11659,8 +11659,8 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
rawDriverVer & 0xfff);
}
SDL_SetStringProperty(
renderer->debugProps,
SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_VERSION_STRING,
renderer->props,
SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING,
driverVer);
// Log this only if VK_KHR_driver_properties is not available.
@ -11669,12 +11669,12 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
const char *driverName = renderer->physicalDeviceDriverProperties.driverName;
const char *driverInfo = renderer->physicalDeviceDriverProperties.driverInfo;
SDL_SetStringProperty(
renderer->debugProps,
SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_NAME_STRING,
renderer->props,
SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING,
driverName);
SDL_SetStringProperty(
renderer->debugProps,
SDL_PROP_GPU_DEVICE_DEBUG_DRIVER_INFO_STRING,
renderer->props,
SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING,
driverInfo);
if (verboseLogs) {
// FIXME: driverInfo can be a multiline string.
@ -11682,20 +11682,16 @@ static SDL_GPUDevice *VULKAN_CreateDevice(bool debugMode, bool preferLowPower, S
}
// Record conformance level
char conformance[64];
(void)SDL_snprintf(
conformance,
SDL_arraysize(conformance),
"%u.%u.%u.%u",
renderer->physicalDeviceDriverProperties.conformanceVersion.major,
renderer->physicalDeviceDriverProperties.conformanceVersion.minor,
renderer->physicalDeviceDriverProperties.conformanceVersion.subminor,
renderer->physicalDeviceDriverProperties.conformanceVersion.patch);
SDL_SetStringProperty(
renderer->debugProps,
SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING,
conformance);
if (verboseLogs) {
char conformance[64];
(void)SDL_snprintf(
conformance,
SDL_arraysize(conformance),
"%u.%u.%u.%u",
renderer->physicalDeviceDriverProperties.conformanceVersion.major,
renderer->physicalDeviceDriverProperties.conformanceVersion.minor,
renderer->physicalDeviceDriverProperties.conformanceVersion.subminor,
renderer->physicalDeviceDriverProperties.conformanceVersion.patch);
SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "Vulkan Conformance: %s", conformance);
}
} else {