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Renamed SDL_GetGPUDeviceDebugProperties() to SDL_GetGPUDeviceProperties()
We may want to extend this with additional properties in the future. Also removed SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING. If we need feature level queries we can add them in the future.
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9 changed files with 60 additions and 84 deletions
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@ -1248,7 +1248,7 @@ SDL3_0.0.0 {
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SDL_GetWindowProgressValue;
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SDL_SetRenderTextureAddressMode;
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SDL_GetRenderTextureAddressMode;
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SDL_GetGPUDeviceDebugProperties;
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SDL_GetGPUDeviceProperties;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -1273,4 +1273,4 @@
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#define SDL_GetWindowProgressValue SDL_GetWindowProgressValue_REAL
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#define SDL_SetRenderTextureAddressMode SDL_SetRenderTextureAddressMode_REAL
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#define SDL_GetRenderTextureAddressMode SDL_GetRenderTextureAddressMode_REAL
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#define SDL_GetGPUDeviceDebugProperties SDL_GetGPUDeviceDebugProperties_REAL
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#define SDL_GetGPUDeviceProperties SDL_GetGPUDeviceProperties_REAL
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@ -1281,4 +1281,4 @@ SDL_DYNAPI_PROC(SDL_ProgressState,SDL_GetWindowProgressState,(SDL_Window *a),(a)
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SDL_DYNAPI_PROC(float,SDL_GetWindowProgressValue,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(bool,SDL_SetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode b,SDL_TextureAddressMode c),(a,b,c),return)
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SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode *b,SDL_TextureAddressMode *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceDebugProperties,(SDL_GPUDevice *a),(a),return)
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SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceProperties,(SDL_GPUDevice *a),(a),return)
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