Renamed SDL_GetGPUDeviceDebugProperties() to SDL_GetGPUDeviceProperties()

We may want to extend this with additional properties in the future.

Also removed SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING. If we need feature level queries we can add them in the future.
This commit is contained in:
Sam Lantinga 2025-04-03 14:04:48 -07:00
parent ca613b9d8f
commit 39a3b14dfe
9 changed files with 60 additions and 84 deletions

View file

@ -1248,7 +1248,7 @@ SDL3_0.0.0 {
SDL_GetWindowProgressValue;
SDL_SetRenderTextureAddressMode;
SDL_GetRenderTextureAddressMode;
SDL_GetGPUDeviceDebugProperties;
SDL_GetGPUDeviceProperties;
# extra symbols go here (don't modify this line)
local: *;
};

View file

@ -1273,4 +1273,4 @@
#define SDL_GetWindowProgressValue SDL_GetWindowProgressValue_REAL
#define SDL_SetRenderTextureAddressMode SDL_SetRenderTextureAddressMode_REAL
#define SDL_GetRenderTextureAddressMode SDL_GetRenderTextureAddressMode_REAL
#define SDL_GetGPUDeviceDebugProperties SDL_GetGPUDeviceDebugProperties_REAL
#define SDL_GetGPUDeviceProperties SDL_GetGPUDeviceProperties_REAL

View file

@ -1281,4 +1281,4 @@ SDL_DYNAPI_PROC(SDL_ProgressState,SDL_GetWindowProgressState,(SDL_Window *a),(a)
SDL_DYNAPI_PROC(float,SDL_GetWindowProgressValue,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_SetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode b,SDL_TextureAddressMode c),(a,b,c),return)
SDL_DYNAPI_PROC(bool,SDL_GetRenderTextureAddressMode,(SDL_Renderer *a,SDL_TextureAddressMode *b,SDL_TextureAddressMode *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceDebugProperties,(SDL_GPUDevice *a),(a),return)
SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGPUDeviceProperties,(SDL_GPUDevice *a),(a),return)