audio: Refer to audio devices to "playback" and "recording".

Fixes #9619.
This commit is contained in:
Ryan C. Gordon 2024-06-14 17:57:14 -04:00
parent 031dc0743f
commit 38f0214e8a
66 changed files with 939 additions and 924 deletions

View file

@ -1466,7 +1466,7 @@ SDL_bool SDLTest_CommonInit(SDLTest_CommonState *state)
}
const SDL_AudioSpec spec = { state->audio_format, state->audio_channels, state->audio_freq };
state->audio_id = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &spec);
state->audio_id = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec);
if (!state->audio_id) {
SDL_Log("Couldn't open audio: %s\n", SDL_GetError());
return SDL_FALSE;