audio: Refer to audio devices to "playback" and "recording".

Fixes #9619.
This commit is contained in:
Ryan C. Gordon 2024-06-14 17:57:14 -04:00
parent 031dc0743f
commit 38f0214e8a
66 changed files with 939 additions and 924 deletions

View file

@ -211,11 +211,11 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorTyp
SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return)
SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return)
SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return)
SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioCaptureDevices,(int *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(SDL_AudioDeviceID a),(a),return)
SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioOutputDevices,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioPlaybackDevices,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioRecordingDevices,(int *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_GetAudioStreamDevice,(SDL_AudioStream *a),(a),return)