main: Add an optional appstate
param to main callback entry points.
This allows apps to maintain state data without using global variables. Fixes #9377.
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a9dbdb1947
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7 changed files with 57 additions and 32 deletions
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@ -158,10 +158,10 @@
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extern "C" {
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#endif
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typedef int (SDLCALL *SDL_AppInit_func)(int argc, char *argv[]);
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typedef int (SDLCALL *SDL_AppIterate_func)(void);
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typedef int (SDLCALL *SDL_AppEvent_func)(const SDL_Event *event);
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typedef void (SDLCALL *SDL_AppQuit_func)(void);
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typedef int (SDLCALL *SDL_AppInit_func)(void **appstate, int argc, char *argv[]);
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typedef int (SDLCALL *SDL_AppIterate_func)(void *appstate);
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typedef int (SDLCALL *SDL_AppEvent_func)(void *appstate, const SDL_Event *event);
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typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate);
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/**
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* You can (optionally!) define SDL_MAIN_USE_CALLBACKS before including
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@ -203,6 +203,12 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void);
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* This function should not go into an infinite mainloop; it should do any
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* one-time setup it requires and then return.
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*
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* The app may optionally assign a pointer to `*appstate`. This pointer will
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* be provided on every future call to the other entry points, to allow
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* application state to be preserved between functions without the app
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* needing to use a global variable. If this isn't set, the pointer will
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* be NULL in future entry points.
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*
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* If this function returns 0, the app will proceed to normal operation,
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* and will begin receiving repeated calls to SDL_AppIterate and SDL_AppEvent
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* for the life of the program. If this function returns < 0, SDL will
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@ -210,6 +216,7 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void);
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* an error to the platform. If it returns > 0, the SDL calls SDL_AppQuit
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* and terminates with an exit code that reports success to the platform.
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*
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* \param appstate a place where the app can optionally store a pointer for future use.
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* \param argc The standard ANSI C main's argc; number of elements in `argv`
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* \param argv The standard ANSI C main's argv; array of command line arguments.
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* \returns -1 to terminate with an error, 1 to terminate with success, 0 to continue.
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@ -222,7 +229,7 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void);
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* \sa SDL_AppEvent
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* \sa SDL_AppQuit
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*/
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extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppInit(int argc, char *argv[]);
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extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppInit(void **appstate, int argc, char *argv[]);
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/**
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* App-implemented iteration entry point for SDL_MAIN_USE_CALLBACKS apps.
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@ -248,6 +255,9 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppInit(int argc, char *argv[]);
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* This function should not go into an infinite mainloop; it should do one
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* iteration of whatever the program does and return.
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*
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* The `appstate` parameter is an optional pointer provided by the app during
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* SDL_AppInit(). If the app never provided a pointer, this will be NULL.
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*
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* If this function returns 0, the app will continue normal operation,
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* receiving repeated calls to SDL_AppIterate and SDL_AppEvent for the life
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* of the program. If this function returns < 0, SDL will call SDL_AppQuit
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@ -255,6 +265,7 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppInit(int argc, char *argv[]);
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* platform. If it returns > 0, the SDL calls SDL_AppQuit and terminates with
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* an exit code that reports success to the platform.
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*
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* \param appstate an optional pointer, provided by the app in SDL_AppInit.
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* \returns -1 to terminate with an error, 1 to terminate with success, 0 to continue.
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*
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* \threadsafety This function is not thread safe.
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@ -264,7 +275,7 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppInit(int argc, char *argv[]);
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* \sa SDL_AppInit
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* \sa SDL_AppEvent
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*/
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extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppIterate(void);
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extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppIterate(void *appstate);
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/**
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* App-implemented event entry point for SDL_MAIN_USE_CALLBACKS apps.
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@ -293,6 +304,9 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppIterate(void);
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* This function should not go into an infinite mainloop; it should handle
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* the provided event appropriately and return.
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*
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* The `appstate` parameter is an optional pointer provided by the app during
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* SDL_AppInit(). If the app never provided a pointer, this will be NULL.
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*
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* If this function returns 0, the app will continue normal operation,
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* receiving repeated calls to SDL_AppIterate and SDL_AppEvent for the life
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* of the program. If this function returns < 0, SDL will call SDL_AppQuit
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@ -300,6 +314,8 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppIterate(void);
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* platform. If it returns > 0, the SDL calls SDL_AppQuit and terminates with
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* an exit code that reports success to the platform.
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*
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* \param appstate an optional pointer, provided by the app in SDL_AppInit.
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* \param event the new event for the app to examine.
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* \returns -1 to terminate with an error, 1 to terminate with success, 0 to continue.
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*
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* \threadsafety This function is not thread safe.
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@ -309,7 +325,7 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppIterate(void);
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* \sa SDL_AppInit
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* \sa SDL_AppIterate
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*/
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extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppEvent(const SDL_Event *event);
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extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppEvent(void *appstate, const SDL_Event *event);
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/**
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* App-implemented deinit entry point for SDL_MAIN_USE_CALLBACKS apps.
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@ -330,13 +346,20 @@ extern SDLMAIN_DECLSPEC int SDLCALL SDL_AppEvent(const SDL_Event *event);
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* it after this function returns and before the process terminates, but
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* it is safe to do so.
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*
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* The `appstate` parameter is an optional pointer provided by the app during
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* SDL_AppInit(). If the app never provided a pointer, this will be NULL.
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* This function call is the last time this pointer will be provided, so
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* any resources to it should be cleaned up here.
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*
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* \param appstate an optional pointer, provided by the app in SDL_AppInit.
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*
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* \threadsafety This function is not thread safe.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_AppInit
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*/
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extern SDLMAIN_DECLSPEC void SDLCALL SDL_AppQuit(void);
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extern SDLMAIN_DECLSPEC void SDLCALL SDL_AppQuit(void *appstate);
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#endif /* SDL_MAIN_USE_CALLBACKS */
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