Temporarily default SDL_HINT_JOYSTICK_HIDAPI_8BITDO off

We'll default this off for now, since we don't detect whether the controller is running firmware v1.03 and don't have a fallback for controllers running firmware v1.02 (the out-of-box firmware)
This commit is contained in:
Sam Lantinga 2025-03-31 10:00:11 -07:00
parent bcacc37e3e
commit 38c2081ae3

View file

@ -104,7 +104,9 @@ static void HIDAPI_Driver8BitDo_UnregisterHints(SDL_HintCallback callback, void
static bool HIDAPI_Driver8BitDo_IsEnabled(void) static bool HIDAPI_Driver8BitDo_IsEnabled(void)
{ {
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_8BITDO, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT)); // We'll default this off for now, since we don't have a way to tell whether the controller is running firmware v1.03 and don't have a fallback for controllers running firmware v1.02 (the out-of-box firmware)
//return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_8BITDO, SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI, SDL_HIDAPI_DEFAULT));
return SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_8BITDO, false);
} }
static bool HIDAPI_Driver8BitDo_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol) static bool HIDAPI_Driver8BitDo_IsSupportedDevice(SDL_HIDAPI_Device *device, const char *name, SDL_GamepadType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)