From 38a73a17830f5dc0817f48847a49b9daede67b3d Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Tue, 25 Feb 2025 18:29:56 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_render.h | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 2998ddbb94..2c4bceedaa 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2247,17 +2247,21 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, /** * Read pixels from the current rendering target. * - * The returned surface contains pixels inside the desired area clipped to the current viewport, and should be freed with SDL_DestroySurface(). + * The returned surface contains pixels inside the desired area clipped to the + * current viewport, and should be freed with SDL_DestroySurface(). * - * Note that this returns the actual pixels on the screen, so if you are using logical presentation you should use SDL_GetRenderLogicalPresentationRect() to get the area containing your content. + * Note that this returns the actual pixels on the screen, so if you are using + * logical presentation you should use SDL_GetRenderLogicalPresentationRect() + * to get the area containing your content. * * **WARNING**: This is a very slow operation, and should not be used * frequently. If you're using this on the main rendering target, it should be * called after rendering and before SDL_RenderPresent(). * * \param renderer the rendering context. - * \param rect an SDL_Rect structure representing the area to read, which will be clipped to the current viewport, - * or NULL for the entire viewport. + * \param rect an SDL_Rect structure representing the area to read, which will + * be clipped to the current viewport, or NULL for the entire + * viewport. * \returns a new SDL_Surface on success or NULL on failure; call * SDL_GetError() for more information. *