mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-05-17 02:08:27 +00:00
Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
This commit is contained in:
parent
e3fd581aca
commit
387774ab8a
59 changed files with 212 additions and 306 deletions
|
@ -104,47 +104,46 @@ this should probably be removed at some point in the future. --ryan. */
|
|||
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
|
||||
SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
|
||||
|
||||
#ifndef SDL_RENDER_DISABLED
|
||||
static const SDL_RenderDriver *render_drivers[] = {
|
||||
// Temporarily list the GPU renderer first so we get testing feedback
|
||||
#if SDL_VIDEO_RENDER_GPU
|
||||
#ifdef SDL_VIDEO_RENDER_GPU
|
||||
&GPU_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_D3D11
|
||||
#ifdef SDL_VIDEO_RENDER_D3D11
|
||||
&D3D11_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_D3D12
|
||||
#ifdef SDL_VIDEO_RENDER_D3D12
|
||||
&D3D12_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_D3D
|
||||
#ifdef SDL_VIDEO_RENDER_D3D
|
||||
&D3D_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_METAL
|
||||
#ifdef SDL_VIDEO_RENDER_METAL
|
||||
&METAL_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_OGL
|
||||
#ifdef SDL_VIDEO_RENDER_OGL
|
||||
&GL_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_OGL_ES2
|
||||
#ifdef SDL_VIDEO_RENDER_OGL_ES2
|
||||
&GLES2_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_PS2
|
||||
#ifdef SDL_VIDEO_RENDER_PS2
|
||||
&PS2_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_PSP
|
||||
#ifdef SDL_VIDEO_RENDER_PSP
|
||||
&PSP_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_VITA_GXM
|
||||
#ifdef SDL_VIDEO_RENDER_VITA_GXM
|
||||
&VITA_GXM_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_VULKAN
|
||||
#ifdef SDL_VIDEO_RENDER_VULKAN
|
||||
&VULKAN_RenderDriver,
|
||||
#endif
|
||||
#if SDL_VIDEO_RENDER_SW
|
||||
#ifdef SDL_VIDEO_RENDER_SW
|
||||
&SW_RenderDriver,
|
||||
#endif
|
||||
NULL
|
||||
};
|
||||
#endif // !SDL_RENDER_DISABLED
|
||||
|
||||
static SDL_Renderer *SDL_renderers;
|
||||
|
||||
|
@ -800,11 +799,7 @@ static bool UpdateLogicalPresentation(SDL_Renderer *renderer);
|
|||
|
||||
int SDL_GetNumRenderDrivers(void)
|
||||
{
|
||||
#ifndef SDL_RENDER_DISABLED
|
||||
return SDL_arraysize(render_drivers);
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
return SDL_arraysize(render_drivers) - 1;
|
||||
}
|
||||
|
||||
const char *SDL_GetRenderDriver(int index)
|
||||
|
@ -1000,7 +995,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
|||
}
|
||||
|
||||
if (surface) {
|
||||
#if SDL_VIDEO_RENDER_SW
|
||||
#ifdef SDL_VIDEO_RENDER_SW
|
||||
const bool rc = SW_CreateRendererForSurface(renderer, surface, props);
|
||||
#else
|
||||
const bool rc = SDL_SetError("SDL not built with software renderer");
|
||||
|
@ -1172,7 +1167,7 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name)
|
|||
|
||||
SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
|
||||
{
|
||||
#if SDL_VIDEO_RENDER_SW
|
||||
#ifdef SDL_VIDEO_RENDER_SW
|
||||
SDL_Renderer *renderer;
|
||||
|
||||
if (!surface) {
|
||||
|
@ -4423,7 +4418,7 @@ SDL_bool SDL_RenderGeometry(SDL_Renderer *renderer,
|
|||
}
|
||||
}
|
||||
|
||||
#if SDL_VIDEO_RENDER_SW
|
||||
#ifdef SDL_VIDEO_RENDER_SW
|
||||
static bool remap_one_indice(
|
||||
int prev,
|
||||
int k,
|
||||
|
@ -4894,7 +4889,7 @@ SDL_bool SDL_RenderGeometryRaw(SDL_Renderer *renderer,
|
|||
}
|
||||
|
||||
// For the software renderer, try to reinterpret triangles as SDL_Rect
|
||||
#if SDL_VIDEO_RENDER_SW
|
||||
#ifdef SDL_VIDEO_RENDER_SW
|
||||
if (renderer->software && texture_address_mode == SDL_TEXTURE_ADDRESS_CLAMP) {
|
||||
return SDL_SW_RenderGeometryRaw(renderer, texture,
|
||||
xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices,
|
||||
|
@ -5340,7 +5335,7 @@ SDL_bool SDL_SetRenderVSync(SDL_Renderer *renderer, int vsync)
|
|||
renderer->wanted_vsync = vsync ? true : false;
|
||||
|
||||
// for the software renderer, forward the call to the WindowTexture renderer
|
||||
#if SDL_VIDEO_RENDER_SW
|
||||
#ifdef SDL_VIDEO_RENDER_SW
|
||||
if (renderer->software) {
|
||||
if (!renderer->window) {
|
||||
if (!vsync) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue