Allow arbitrary dstfmt in 1 pixel case; naming and const cleanup
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87958f44d0
commit
380bcff018
3 changed files with 33 additions and 24 deletions
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@ -9,7 +9,7 @@
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#include "SDL_blit.h"
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#include "SDL_blit_A_sse4_1.h"
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__m256i SDL_TARGETING("avx2") GetSDL_PixelFormatAlphaMask_AVX2(SDL_PixelFormat* dstfmt) {
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__m256i SDL_TARGETING("avx2") GetSDL_PixelFormatAlphaMask_AVX2(const SDL_PixelFormat* dstfmt) {
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Uint8 index = dstfmt->Ashift / 4;
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/* Handle case where bad input sent */
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if (dstfmt->Ashift == dstfmt->Bshift && dstfmt->Ashift == 0) {
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@ -28,7 +28,7 @@ __m256i SDL_TARGETING("avx2") GetSDL_PixelFormatAlphaMask_AVX2(SDL_PixelFormat*
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* @param dst A pointer to four 32-bit pixels of ARGB format to retain visual data for while alpha blending
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* @return A 128-bit wide vector of four alpha-blended pixels in ARGB format
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*/
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__m128i SDL_TARGETING("avx2") MixRGBA_AVX2(__m128i src, __m128i dst, __m256i alphaMask) {
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__m128i SDL_TARGETING("avx2") MixRGBA_AVX2(const __m128i src, const __m128i dst, const __m256i alphaMask) {
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__m256i src_color = _mm256_cvtepu8_epi16(src);
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__m256i dst_color = _mm256_cvtepu8_epi16(dst);
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__m256i alpha = _mm256_shuffle_epi8(src_color, alphaMask);
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@ -94,7 +94,7 @@ void SDL_TARGETING("avx2") BlitNtoNPixelAlpha_AVX2(SDL_BlitInfo *info)
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if (remaining_pixels == 1) {
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Uint32 *src_ptr = ((Uint32*)(src + (offset * 4)));
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Uint32 *dst_ptr = ((Uint32*)(dst + (offset * 4)));
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Uint32 pixel = AlignPixelToSDL_PixelFormat(*src_ptr, srcfmt);
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Uint32 pixel = AlignPixelToSDL_PixelFormat(*src_ptr, srcfmt, dstfmt);
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/* Old GCC has bad or no _mm_loadu_si32 */
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#if defined(__GNUC__) && (__GNUC__ < 11)
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__m128i c_src = _mm_set_epi32(0, 0, 0, pixel);
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@ -12,7 +12,7 @@
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/**
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* A helper function to create an alpha mask for use with MixRGBA_SSE4_1 based on pixel format
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*/
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__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaMask_SSE4_1(SDL_PixelFormat* dstfmt) {
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__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaMask_SSE4_1(const SDL_PixelFormat* dstfmt) {
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Uint8 index = dstfmt->Ashift / 8;
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/* Handle case where bad input sent */
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if (dstfmt->Ashift == dstfmt->Bshift && dstfmt->Ashift == 0) {
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@ -29,7 +29,7 @@ __m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaMask_SSE4_1(SDL_PixelForm
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* @param dst A pointer to two 32-bit pixels of ARGB format to retain visual data for while alpha blending
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* @return A 128-bit wide vector of two alpha-blended pixels in ARGB format
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*/
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__m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst, __m128i alphaMask) {
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__m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(const __m128i src, const __m128i dst, const __m128i alphaMask) {
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__m128i src_color = _mm_cvtepu8_epi16(src);
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__m128i dst_color = _mm_cvtepu8_epi16(dst);
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/**
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@ -47,34 +47,43 @@ __m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst, __m128i
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return _mm_add_epi8(reduced, dst);
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}
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Uint32 AlignPixelToSDL_PixelFormat(Uint32 color, const SDL_PixelFormat* srcFormat) {
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Uint8 a = (color >> srcFormat->Ashift) & 0xFF;
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Uint8 r = (color >> srcFormat->Rshift) & 0xFF;
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Uint8 g = (color >> srcFormat->Gshift) & 0xFF;
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Uint8 b = (color >> srcFormat->Bshift) & 0xFF;
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Uint32 AlignPixelToSDL_PixelFormat(Uint32 color, const SDL_PixelFormat* srcfmt, const SDL_PixelFormat* dstfmt) {
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Uint8 a = (color >> srcfmt->Ashift) & 0xFF;
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Uint8 r = (color >> srcfmt->Rshift) & 0xFF;
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Uint8 g = (color >> srcfmt->Gshift) & 0xFF;
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Uint8 b = (color >> srcfmt->Bshift) & 0xFF;
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return (a << 24) | (r << 16) | (g << 8) | b;
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/* Handle case where bad input sent */
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Uint8 aShift = dstfmt->Ashift;
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if (aShift == dstfmt->Bshift && aShift == 0) {
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aShift = 24;
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}
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return (a << aShift) |
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(r << dstfmt->Rshift) |
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(g << dstfmt->Gshift) |
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(b << dstfmt->Bshift);
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}
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/*
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* This helper function converts arbitrary pixel formats into a shuffle mask for _mm_shuffle_epi8
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*/
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__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatShuffleMask(const SDL_PixelFormat* srcFormat, const SDL_PixelFormat* dstFormat) {
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__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatShuffleMask(const SDL_PixelFormat* srcfmt,
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const SDL_PixelFormat* dstfmt) {
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/* Calculate shuffle indices based on the source and destination SDL_PixelFormat */
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Uint8 shuffleIndices[16];
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Uint8 dstAshift = dstFormat->Ashift / 8;
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Uint8 dstRshift = dstFormat->Rshift / 8;
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Uint8 dstGshift = dstFormat->Gshift / 8;
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Uint8 dstBshift = dstFormat->Bshift / 8;
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Uint8 dstAshift = dstfmt->Ashift / 8;
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Uint8 dstRshift = dstfmt->Rshift / 8;
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Uint8 dstGshift = dstfmt->Gshift / 8;
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Uint8 dstBshift = dstfmt->Bshift / 8;
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/* Handle case where bad input sent */
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if (dstAshift == dstBshift && dstAshift == 0) {
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dstAshift = 3;
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}
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for (int i = 0; i < 4; ++i) {
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shuffleIndices[dstAshift + i * 4] = srcFormat->Ashift / 8 + i * 4;
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shuffleIndices[dstRshift + i * 4] = srcFormat->Rshift / 8 + i * 4;
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shuffleIndices[dstGshift + i * 4] = srcFormat->Gshift / 8 + i * 4;
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shuffleIndices[dstBshift + i * 4] = srcFormat->Bshift / 8 + i * 4;
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shuffleIndices[dstAshift + i * 4] = srcfmt->Ashift / 8 + i * 4;
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shuffleIndices[dstRshift + i * 4] = srcfmt->Rshift / 8 + i * 4;
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shuffleIndices[dstGshift + i * 4] = srcfmt->Gshift / 8 + i * 4;
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shuffleIndices[dstBshift + i * 4] = srcfmt->Bshift / 8 + i * 4;
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}
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/* Create shuffle mask based on the calculated indices */
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@ -135,7 +144,7 @@ void SDL_TARGETING("sse4.1") BlitNtoNPixelAlpha_SSE4_1(SDL_BlitInfo* info) {
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if (remaining_pixels == 1) {
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Uint32 *src_ptr = ((Uint32*)(src + (offset * 4)));
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Uint32 *dst_ptr = ((Uint32*)(dst + (offset * 4)));
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Uint32 pixel = AlignPixelToSDL_PixelFormat(*src_ptr, srcfmt);
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Uint32 pixel = AlignPixelToSDL_PixelFormat(*src_ptr, srcfmt, dstfmt);
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/* Old GCC has bad or no _mm_loadu_si32 */
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#if defined(__GNUC__) && (__GNUC__ < 11)
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__m128i c_src = _mm_set_epi32(0, 0, 0, pixel);
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@ -2,11 +2,11 @@
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#define SDL_SDL_BLIT_A_SSE4_1_H
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#ifdef SDL_SSE4_1_INTRINSICS
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Uint32 AlignPixelToSDL_PixelFormat(Uint32 color, const SDL_PixelFormat* srcFormat);
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Uint32 AlignPixelToSDL_PixelFormat(Uint32 color, const SDL_PixelFormat* srcfmt, const SDL_PixelFormat* dstfmt);
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__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaMask_SSE4_1(SDL_PixelFormat* dstfmt);
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__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatAlphaMask_SSE4_1(const SDL_PixelFormat* dstfmt);
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__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatShuffleMask(const SDL_PixelFormat* srcFormat, const SDL_PixelFormat* dstFormat);
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__m128i SDL_TARGETING("sse4.1") GetSDL_PixelFormatShuffleMask(const SDL_PixelFormat* srcfmt, const SDL_PixelFormat* dstfmt);
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__m128i SDL_TARGETING("sse4.1") MixRGBA_SSE4_1(__m128i src, __m128i dst, __m128i alphaMask);
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