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Fixed bug 2923 - Add SDL_PIXELFORMAT_RGBA32 for byte-wise 32bit RGBA data
Daniel Gibson Ok, I followed the simple approach of just making SDL_PIXELFORMAT_RGBA32 an alias of SDL_PIXELFORMAT_RGBA8888/SDL_PIXELFORMAT_ABGR8888, depending on endianess. And I did the same for SDL_PIXELFORMAT_ARGB32, .._BGRA, .._ABGR. SDL_GetPixelFormatName() will of course return SDL_PIXELFORMAT_RGBA8888 (or SDL_PIXELFORMAT_ABGR8888) instead of SDL_PIXELFORMAT_RGBA32, but as long as that's mentioned in the docs it shouldn't be a problem.
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4 changed files with 17 additions and 22 deletions
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@ -444,14 +444,7 @@ SDLgfx_rotateSurface(SDL_Surface * src, double angle, int centerx, int centery,
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*/
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rz_src = src;
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} else {
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Uint32 format = SDL_MasksToPixelFormatEnum(32,
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000
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#else
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0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff
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#endif
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);
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rz_src = SDL_ConvertSurfaceFormat(src, format, src->flags);
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rz_src = SDL_ConvertSurfaceFormat(src, SDL_PIXELFORMAT_ARGB32, src->flags);
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if (rz_src == NULL) {
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return NULL;
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}
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