SDL API renaming: internal functions

This commit is contained in:
Sam Lantinga 2022-12-27 15:05:51 -08:00
parent 25336d053a
commit 36d4395c97
92 changed files with 1164 additions and 1164 deletions

View file

@ -49,11 +49,11 @@ extern int (*SRC_src_simple)(SRC_DATA *data, int converter_type, int channels);
#endif
/* Functions to get a list of "close" audio formats */
extern SDL_AudioFormat SDL_FirstAudioFormat(SDL_AudioFormat format);
extern SDL_AudioFormat SDL_NextAudioFormat(void);
extern SDL_AudioFormat SDL_GetFirstAudioFormat(SDL_AudioFormat format);
extern SDL_AudioFormat SDL_GetNextAudioFormat(void);
/* Function to calculate the size and silence for a SDL_AudioSpec */
extern Uint8 SDL_SilenceValueForFormat(const SDL_AudioFormat format);
extern Uint8 SDL_GetSilenceValueForFormat(const SDL_AudioFormat format);
extern void SDL_CalculateAudioSpec(SDL_AudioSpec *spec);
/* Choose the audio filter functions below */
@ -82,15 +82,15 @@ extern SDL_AudioFilter SDL_Convert_F32_to_S32;
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*/
extern int SDL_AudioInit(const char *driver_name);
extern int SDL_InitAudio(const char *driver_name);
/**
* Use this function to shut down audio if you initialized it with SDL_AudioInit().
* Use this function to shut down audio if you initialized it with SDL_InitAudio().
*
* This function is used internally, and should not be used unless you have a
* specific need to specify the audio driver you want to use. You should
* normally use SDL_Quit() or SDL_QuitSubSystem().
*/
extern void SDL_AudioQuit(void);
extern void SDL_QuitAudio(void);
#endif /* SDL_audio_c_h_ */