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Moved SDL HIDAPI functions into a single block for the ABI
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2 changed files with 6 additions and 6 deletions
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@ -829,8 +829,11 @@
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#define SDL_GameControllerGetAppleSFSymbolsNameForAxis SDL_GameControllerGetAppleSFSymbolsNameForAxis_REAL
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#define SDL_hid_init SDL_hid_init_REAL
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#define SDL_hid_exit SDL_hid_exit_REAL
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#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
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#define SDL_hid_enumerate SDL_hid_enumerate_REAL
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#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL
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#define SDL_hid_open SDL_hid_open_REAL
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#define SDL_hid_open_path SDL_hid_open_path_REAL
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#define SDL_hid_write SDL_hid_write_REAL
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#define SDL_hid_read_timeout SDL_hid_read_timeout_REAL
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#define SDL_hid_read SDL_hid_read_REAL
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@ -846,9 +849,6 @@
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#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL
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#define SDL_RenderWindowToLogical SDL_RenderWindowToLogical_REAL
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#define SDL_RenderLogicalToWindow SDL_RenderLogicalToWindow_REAL
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#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL
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#define SDL_hid_open SDL_hid_open_REAL
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#define SDL_hid_open_path SDL_hid_open_path_REAL
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#define SDL_JoystickHasRumble SDL_JoystickHasRumble_REAL
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#define SDL_JoystickHasRumbleTriggers SDL_JoystickHasRumbleTriggers_REAL
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#define SDL_GameControllerHasRumble SDL_GameControllerHasRumble_REAL
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