audio: SDL_ClosestAudioFormats now favors float32 and native byte order.

Fixes #9581.
This commit is contained in:
Ryan C. Gordon 2024-05-26 13:53:36 -04:00 committed by Sam Lantinga
parent 80f5f0b1fb
commit 364bbd545d

View file

@ -2138,18 +2138,30 @@ int SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream)
return SDL_ResumeAudioDevice(devid); return SDL_ResumeAudioDevice(devid);
} }
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define NATIVE(type) SDL_AUDIO_##type##LE
#define SWAPPED(type) SDL_AUDIO_##type##BE
#else
#define NATIVE(type) SDL_AUDIO_##type##BE
#define SWAPPED(type) SDL_AUDIO_##type##LE
#endif
#define NUM_FORMATS 8 #define NUM_FORMATS 8
// always favor Float32 in native byte order, since we're probably going to convert to that for processing anyhow.
static const SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS + 1] = { static const SDL_AudioFormat format_list[NUM_FORMATS][NUM_FORMATS + 1] = {
{ SDL_AUDIO_U8, SDL_AUDIO_S8, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, 0 }, { SDL_AUDIO_U8, NATIVE(F32), SWAPPED(F32), SDL_AUDIO_S8, NATIVE(S16), SWAPPED(S16), NATIVE(S32), SWAPPED(S32), 0 },
{ SDL_AUDIO_S8, SDL_AUDIO_U8, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, 0 }, { SDL_AUDIO_S8, NATIVE(F32), SWAPPED(F32), SDL_AUDIO_U8, NATIVE(S16), SWAPPED(S16), NATIVE(S32), SWAPPED(S32), 0 },
{ SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, { NATIVE(S16), NATIVE(F32), SWAPPED(F32), SWAPPED(S16), NATIVE(S32), SWAPPED(S32), SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
{ SDL_AUDIO_S16BE, SDL_AUDIO_S16LE, SDL_AUDIO_S32BE, SDL_AUDIO_S32LE, SDL_AUDIO_F32BE, SDL_AUDIO_F32LE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, { SWAPPED(S16), NATIVE(F32), SWAPPED(F32), NATIVE(S16), SWAPPED(S32), NATIVE(S32), SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
{ SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, { NATIVE(S32), NATIVE(F32), SWAPPED(F32), SWAPPED(S32), NATIVE(S16), SWAPPED(S16), SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
{ SDL_AUDIO_S32BE, SDL_AUDIO_S32LE, SDL_AUDIO_F32BE, SDL_AUDIO_F32LE, SDL_AUDIO_S16BE, SDL_AUDIO_S16LE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, { SWAPPED(S32), NATIVE(F32), SWAPPED(F32), NATIVE(S32), SWAPPED(S16), NATIVE(S16), SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
{ SDL_AUDIO_F32LE, SDL_AUDIO_F32BE, SDL_AUDIO_S32LE, SDL_AUDIO_S32BE, SDL_AUDIO_S16LE, SDL_AUDIO_S16BE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, { NATIVE(F32), SWAPPED(F32), NATIVE(S32), SWAPPED(S32), NATIVE(S16), SWAPPED(S16), SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
{ SDL_AUDIO_F32BE, SDL_AUDIO_F32LE, SDL_AUDIO_S32BE, SDL_AUDIO_S32LE, SDL_AUDIO_S16BE, SDL_AUDIO_S16LE, SDL_AUDIO_U8, SDL_AUDIO_S8, 0 }, { SWAPPED(F32), NATIVE(F32), SWAPPED(S32), NATIVE(S32), SWAPPED(S16), NATIVE(S16), SDL_AUDIO_U8, SDL_AUDIO_S8, 0 },
}; };
#undef NATIVE
#undef SWAPPED
const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format) const SDL_AudioFormat *SDL_ClosestAudioFormats(SDL_AudioFormat format)
{ {
for (int i = 0; i < NUM_FORMATS; i++) { for (int i = 0; i < NUM_FORMATS; i++) {