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metal: SDL_UpdateYUVTexture shouldn't swap planes based on format.
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1 changed files with 2 additions and 2 deletions
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@ -956,8 +956,8 @@ METAL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
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const Uint8 *Vplane, int Vpitch)
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{ @autoreleasepool {
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METAL_TextureData *texturedata = (__bridge METAL_TextureData *)texture->driverdata;
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int Uslice = texture->format == SDL_PIXELFORMAT_YV12 ? 1 : 0;
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int Vslice = texture->format == SDL_PIXELFORMAT_YV12 ? 0 : 1;
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const int Uslice = 0;
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const int Vslice = 1;
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/* Bail out if we're supposed to update an empty rectangle */
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if (rect->w <= 0 || rect->h <= 0) {
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