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render: allow render targets to use logical presentation.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/279
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3 changed files with 296 additions and 219 deletions
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@ -65,8 +65,15 @@ typedef struct SDL_RenderViewState
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SDL_Rect pixel_clip_rect;
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bool clipping_enabled;
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SDL_FPoint scale;
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// Support for logical output coordinates
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SDL_RendererLogicalPresentation logical_presentation_mode;
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int logical_w, logical_h;
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SDL_FRect logical_src_rect;
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SDL_FRect logical_dst_rect;
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SDL_FPoint logical_scale;
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SDL_FPoint logical_offset;
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SDL_FPoint current_scale; // this is just `scale * logical_scale`, precalculated, since we use it a lot.
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} SDL_RenderViewState;
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@ -248,18 +255,9 @@ struct SDL_Renderer
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Uint64 simulate_vsync_interval_ns;
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Uint64 last_present;
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// Support for logical output coordinates
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SDL_RendererLogicalPresentation logical_presentation_mode;
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int logical_w, logical_h;
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SDL_FRect logical_src_rect;
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SDL_FRect logical_dst_rect;
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SDL_RenderViewState *view;
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SDL_RenderViewState main_view;
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// Cache the output size in pixels
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int output_pixel_w, output_pixel_h;
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// The window pixel to point coordinate scale
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SDL_FPoint dpi_scale;
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