render: convert tmotion vectors to render basis
When using `SDL_ConvertEventToRenderCoordinates` with `SDL_EVENT_FINGER_MOTION` events it converts `x` and `y` coordinates but does not convert the the `dx` and the `dy` unlike `xrel` and `yrel` of mouse motion events. This is means that these are rather useless after conversion. This change unifies this behavior between touch and mouse motion events.
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3739749404
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35a9d156a6
1 changed files with 25 additions and 31 deletions
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@ -2788,6 +2788,29 @@ static void SDL_RenderLogicalPresentation(SDL_Renderer *renderer)
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}
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}
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static bool SDL_RenderVectorFromWindow(SDL_Renderer *renderer, float window_dx, float window_dy, float *restrict dx, float *restrict dy)
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{
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// Convert from window coordinates to pixels within the window
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window_dx *= renderer->dpi_scale.x;
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window_dy *= renderer->dpi_scale.y;
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// Convert from pixels within the window to pixels within the view
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if (renderer->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
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const SDL_FRect *src = &renderer->logical_src_rect;
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const SDL_FRect *dst = &renderer->logical_dst_rect;
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window_dx = (window_dx * src->w) / dst->w;
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window_dy = (window_dy * src->h) / dst->h;
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}
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const SDL_RenderViewState *view = &renderer->main_view;
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window_dx /= view->scale.x;
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window_dy /= view->scale.y;
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*dx = window_dx;
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*dy = window_dy;
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return true;
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}
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bool SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y)
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{
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float render_x, render_y;
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@ -2856,37 +2879,7 @@ bool SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *even
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SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
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if (window == renderer->window) {
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SDL_RenderCoordinatesFromWindow(renderer, event->motion.x, event->motion.y, &event->motion.x, &event->motion.y);
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if (event->motion.xrel != 0.0f) {
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// Convert from window coordinates to pixels within the window
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float scale = renderer->dpi_scale.x;
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// Convert from pixels within the window to pixels within the view
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if (renderer->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
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const SDL_FRect *src = &renderer->logical_src_rect;
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const SDL_FRect *dst = &renderer->logical_dst_rect;
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scale = (scale * src->w) / dst->w;
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}
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// Convert from pixels within the view to render coordinates
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scale = (scale / renderer->main_view.scale.x);
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event->motion.xrel *= scale;
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}
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if (event->motion.yrel != 0.0f) {
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// Convert from window coordinates to pixels within the window
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float scale = renderer->dpi_scale.y;
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// Convert from pixels within the window to pixels within the view
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if (renderer->logical_presentation_mode != SDL_LOGICAL_PRESENTATION_DISABLED) {
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const SDL_FRect *src = &renderer->logical_src_rect;
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const SDL_FRect *dst = &renderer->logical_dst_rect;
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scale = (scale * src->h) / dst->h;
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}
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// Convert from pixels within the view to render coordinates
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scale = (scale / renderer->main_view.scale.y);
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event->motion.yrel *= scale;
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}
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SDL_RenderVectorFromWindow(renderer, event->motion.xrel, event->motion.yrel, &event->motion.xrel, &event->motion.yrel);
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}
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} else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN ||
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event->type == SDL_EVENT_MOUSE_BUTTON_UP) {
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@ -2912,6 +2905,7 @@ bool SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *even
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return false;
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}
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SDL_RenderCoordinatesFromWindow(renderer, event->tfinger.x * w, event->tfinger.y * h, &event->tfinger.x, &event->tfinger.y);
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SDL_RenderVectorFromWindow(renderer, event->tfinger.dx * w, event->tfinger.dy * h, &event->tfinger.dx, &event->tfinger.dy);
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}
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} else if (event->type == SDL_EVENT_PEN_MOTION) {
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SDL_Window *window = SDL_GetWindowFromID(event->pmotion.windowID);
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