Cleaned up various type conversion issues

This makes sure SDL_PixelFormatEnum flows through the internal code correctly, as well as fixing a number of other minor issues.
This commit is contained in:
Sam Lantinga 2024-03-07 05:20:20 -08:00
parent f53bdc9531
commit 33eaddc565
85 changed files with 391 additions and 369 deletions

View file

@ -30,7 +30,7 @@
#include <kernel.h>
#include <swis.h>
int RISCOS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
int RISCOS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
{
SDL_WindowData *driverdata = window->driverdata;
const char *sprite_name = "display";