Cleaned up various type conversion issues
This makes sure SDL_PixelFormatEnum flows through the internal code correctly, as well as fixing a number of other minor issues.
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85 changed files with 391 additions and 369 deletions
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@ -30,7 +30,7 @@
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#include <kernel.h>
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#include <swis.h>
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int RISCOS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
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int RISCOS_CreateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormatEnum *format, void **pixels, int *pitch)
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{
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SDL_WindowData *driverdata = window->driverdata;
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const char *sprite_name = "display";
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