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Cleaned up various type conversion issues
This makes sure SDL_PixelFormatEnum flows through the internal code correctly, as well as fixing a number of other minor issues.
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85 changed files with 391 additions and 369 deletions
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@ -66,7 +66,7 @@ struct SDL_Texture
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SDL_Colorspace colorspace; /**< The colorspace of the texture */
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float SDR_white_point; /**< The SDR white point for this content */
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float HDR_headroom; /**< The HDR headroom needed by this content */
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Uint32 format; /**< The pixel format of the texture */
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SDL_PixelFormatEnum format; /**< The pixel format of the texture */
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int access; /**< SDL_TextureAccess */
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int w; /**< The width of the texture */
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int h; /**< The height of the texture */
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