main: Make the main callback return value symbols smaller (thanks, @Lzard!).

Reference #9901.
This commit is contained in:
Ryan C. Gordon 2024-05-27 16:03:45 -04:00
parent ef5d56de51
commit 3364aff757
No known key found for this signature in database
GPG key ID: FA148B892AB48044
8 changed files with 85 additions and 85 deletions

View file

@ -39,7 +39,7 @@ static int fillerup(void)
if (SDL_GetAudioStreamQueued(stream) < minimum) {
SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
}
return SDL_MAIN_CALLBACK_CONTINUE;
return SDL_APP_CONTINUE;
}
int SDL_AppInit(void **appstate, int argc, char *argv[])
@ -53,7 +53,7 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, 0);
if (!state) {
return SDL_MAIN_CALLBACK_EXIT_SUCCESS;
return SDL_APP_SUCCESS;
}
/* Enable standard application logging */
@ -82,21 +82,21 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_EVENTS) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
return SDL_APP_FAILURE;
}
filename = GetResourceFilename(filename, "sample.wav");
if (!filename) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
return SDL_APP_FAILURE;
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
SDL_free(filename);
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
return SDL_APP_FAILURE;
}
SDL_free(filename);
@ -112,16 +112,16 @@ int SDL_AppInit(void **appstate, int argc, char *argv[])
stream = SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, &wave.spec, NULL, NULL);
if (!stream) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create audio stream: %s\n", SDL_GetError());
return SDL_MAIN_CALLBACK_EXIT_FAILURE;
return SDL_APP_FAILURE;
}
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(stream));
return SDL_MAIN_CALLBACK_CONTINUE;
return SDL_APP_CONTINUE;
}
int SDL_AppEvent(void *appstate, const SDL_Event *event)
{
return (event->type == SDL_EVENT_QUIT) ? SDL_MAIN_CALLBACK_EXIT_SUCCESS : SDL_MAIN_CALLBACK_CONTINUE;
return (event->type == SDL_EVENT_QUIT) ? SDL_APP_SUCCESS : SDL_APP_CONTINUE;
}
int SDL_AppIterate(void *appstate)