Define SDL_PLATFORM_* macros instead of underscored ones (#8875)

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Anonymous Maarten 2024-01-24 02:40:51 +01:00 committed by GitHub
parent ceccf24519
commit 31d133db40
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208 changed files with 1293 additions and 1138 deletions

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@ -20,7 +20,7 @@
*/
#include "SDL_internal.h"
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && !defined(__XBOXONE__) && !defined(__XBOXSERIES__)
#if defined(SDL_VIDEO_RENDER_D3D12) && !defined(SDL_RENDER_DISABLED) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
#include "../../core/windows/SDL_windows.h"
#include <d3d12.h>
@ -6932,4 +6932,4 @@ void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECO
outBytecode->BytecodeLength = D3D12_rootsigs[rootSig].rs_shader_size;
}
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) */
#endif /* SDL_VIDEO_RENDER_D3D12 && !SDL_RENDER_DISABLED && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */