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ci: add GDK
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commit
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5 changed files with 407 additions and 4 deletions
303
build-scripts/setup-gdk-desktop.py
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303
build-scripts/setup-gdk-desktop.py
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#!/usr/bin/env python
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import argparse
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import functools
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import logging
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import os
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from pathlib import Path
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import re
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import shutil
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import subprocess
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import tempfile
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import textwrap
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import urllib.request
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import zipfile
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# Update both variables when updating the GDK
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GIT_REF = "June_2024_Update_1"
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GDK_EDITION = "240601" # YYMMUU
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logger = logging.getLogger(__name__)
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class GdDesktopConfigurator:
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def __init__(self, gdk_path, arch, vs_folder, vs_version=None, vs_toolset=None, temp_folder=None, git_ref=None, gdk_edition=None):
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self.git_ref = git_ref or GIT_REF
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self.gdk_edition = gdk_edition or GDK_EDITION
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self.gdk_path = gdk_path
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self.temp_folder = temp_folder or Path(tempfile.gettempdir())
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self.dl_archive_path = Path(self.temp_folder) / f"{ self.git_ref }.zip"
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self.gdk_extract_path = Path(self.temp_folder) / f"GDK-{ self.git_ref }"
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self.arch = arch
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self.vs_folder = vs_folder
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self._vs_version = vs_version
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self._vs_toolset = vs_toolset
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def download_archive(self) -> None:
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gdk_url = f"https://github.com/microsoft/GDK/archive/refs/tags/{ GIT_REF }.zip"
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logger.info("Downloading %s to %s", gdk_url, self.dl_archive_path)
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urllib.request.urlretrieve(gdk_url, self.dl_archive_path)
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assert self.dl_archive_path.is_file()
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def extract_zip_archive(self) -> None:
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extract_path = self.gdk_extract_path.parent
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assert self.dl_archive_path.is_file()
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logger.info("Extracting %s to %s", self.dl_archive_path, extract_path)
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with zipfile.ZipFile(self.dl_archive_path) as zf:
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zf.extractall(extract_path)
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assert self.gdk_extract_path.is_dir(), f"{self.gdk_extract_path} must exist"
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def extract_development_kit(self) -> None:
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extract_dks_cmd = self.gdk_extract_path / "SetupScripts/ExtractXboxOneDKs.cmd"
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assert extract_dks_cmd.is_file()
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logger.info("Extracting GDK Development Kit: running %s", extract_dks_cmd)
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cmd = ["cmd.exe", "/C", str(extract_dks_cmd), str(self.gdk_extract_path), str(self.gdk_path)]
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logger.debug("Running %r", cmd)
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subprocess.check_call(cmd)
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def detect_vs_version(self) -> str:
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vs_regex = re.compile("VS([0-9]{4})")
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supported_vs_versions = []
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for p in self.gaming_grdk_build_path.iterdir():
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if not p.is_dir():
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continue
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if m := vs_regex.match(p.name):
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supported_vs_versions.append(m.group(1))
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logger.info(f"Supported Visual Studio versions: {supported_vs_versions}")
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vs_versions = set(self.vs_folder.parts).intersection(set(supported_vs_versions))
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if not vs_versions:
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raise RuntimeError("Visual Studio version is incompatible")
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if len(vs_versions) > 1:
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raise RuntimeError(f"Too many compatible VS versions found ({vs_versions})")
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vs_version = vs_versions.pop()
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logger.info(f"Used Visual Studio version: {vs_version}")
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return vs_version
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def detect_vs_toolset(self) -> str:
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toolset_paths = []
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for ts_path in self.gdk_toolset_parent_path.iterdir():
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if not ts_path.is_dir():
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continue
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ms_props = ts_path / "Microsoft.Cpp.props"
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if not ms_props.is_file():
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continue
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toolset_paths.append(ts_path.name)
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logger.info("Detected Visual Studio toolsets: %s", toolset_paths)
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assert toolset_paths, "Have we detected at least one toolset?"
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def toolset_number(toolset: str) -> int:
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if m:= re.match("[^0-9]*([0-9]+).*", toolset):
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return int(m.group(1))
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return -9
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return max(toolset_paths, key=toolset_number)
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@property
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def vs_version(self) -> str:
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if self._vs_version is None:
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self._vs_version = self.detect_vs_version()
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return self._vs_version
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@property
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def vs_toolset(self) -> str:
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if self._vs_toolset is None:
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self._vs_toolset = self.detect_vs_toolset()
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return self._vs_toolset
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@staticmethod
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def copy_files_and_merge_into(srcdir: Path, dstdir: Path) -> None:
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logger.info(f"Copy {srcdir} to {dstdir}")
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for root, _, files in os.walk(srcdir):
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dest_root = dstdir / Path(root).relative_to(srcdir)
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if not dest_root.is_dir():
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dest_root.mkdir()
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for file in files:
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srcfile = Path(root) / file
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dstfile = dest_root / file
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shutil.copy(srcfile, dstfile)
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def copy_msbuild(self) -> None:
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vc_toolset_parent_path = self.vs_folder / "MSBuild/Microsoft/VC"
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if 1:
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logger.info(f"Detected compatible Visual Studio version: {self.vs_version}")
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srcdir = vc_toolset_parent_path
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dstdir = self.gdk_toolset_parent_path
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assert srcdir.is_dir(), "Source directory must exist"
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assert dstdir.is_dir(), "Destination directory must exist"
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self.copy_files_and_merge_into(srcdir=srcdir, dstdir=dstdir)
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@property
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def game_dk_path(self) -> Path:
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return self.gdk_path / "Microsoft GDK"
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@property
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def game_dk_latest_path(self) -> Path:
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return self.game_dk_path / self.gdk_edition
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@property
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def windows_sdk_path(self) -> Path:
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return self.gdk_path / "Windows Kits/10"
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@property
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def gaming_grdk_build_path(self) -> Path:
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return self.game_dk_latest_path / "GRDK"
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@property
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def gdk_toolset_parent_path(self) -> Path:
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return self.gaming_grdk_build_path / f"VS{self.vs_version}/flatDeployment/MSBuild/Microsoft/VC"
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@property
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def env(self) -> dict[str, str]:
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game_dk = self.game_dk_path
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game_dk_latest = self.game_dk_latest_path
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windows_sdk_dir = self.windows_sdk_path
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gaming_grdk_build = self.gaming_grdk_build_path
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return {
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"GRDKEDITION": f"{self.gdk_edition}",
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"GameDK": f"{game_dk}\\",
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"GameDKLatest": f"{ game_dk_latest }\\",
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"WindowsSdkDir": f"{ windows_sdk_dir }\\",
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"GamingGRDKBuild": f"{ gaming_grdk_build }\\",
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"VSInstallDir": f"{ self.vs_folder }\\",
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}
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def create_user_props(self, path: Path) -> None:
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vc_targets_path = self.gaming_grdk_build_path / f"VS{ self.vs_version }/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
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vc_targets_path16 = self.gaming_grdk_build_path / f"VS2019/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
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vc_targets_path17 = self.gaming_grdk_build_path / f"VS2022/flatDeployment/MSBuild/Microsoft/VC/{ self.vs_toolset }"
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additional_include_directories = ";".join(str(p) for p in self.gdk_include_paths)
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additional_library_directories = ";".join(str(p) for p in self.gdk_library_paths)
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durango_xdk_install_path = self.gdk_path / "Microsoft GDK"
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with path.open("w") as f:
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f.write(textwrap.dedent(f"""\
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<VCTargetsPath>{ vc_targets_path }\\</VCTargetsPath>
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<VCTargetsPath16>{ vc_targets_path16 }\\</VCTargetsPath16>
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<VCTargetsPath17>{ vc_targets_path17 }\\</VCTargetsPath17>
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<BWOI_GDK_Path>{ self.gaming_grdk_build_path }\\</BWOI_GDK_Path>
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<Platform Condition="'$(Platform)' == ''">Gaming.Desktop.x64</Platform>
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<Configuration Condition="'$(Configuration)' == ''">Debug</Configuration>
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<XdkEditionTarget>{ self.gdk_edition }</XdkEditionTarget>
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<DurangoXdkInstallPath>{ durango_xdk_install_path }</DurangoXdkInstallPath>
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<DefaultXdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2019>
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<XdkEditionRootVS2019>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2019\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2019>
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<DefaultXdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</DefaultXdkEditionRootVS2022>
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<XdkEditionRootVS2022>$(DurangoXdkInstallPath)\\{self.gdk_edition}\\GRDK\\VS2022\\flatDeployment\\MSBuild\\Microsoft\\VC\\{self.vs_toolset}\\Platforms\\$(Platform)\\</XdkEditionRootVS2022>
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<Deterministic>true</Deterministic>
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<DisableInstalledVCTargetsUse>true</DisableInstalledVCTargetsUse>
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<ClearDevCommandPromptEnvVars>true</ClearDevCommandPromptEnvVars>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Platform)' == 'Gaming.Desktop.x64'">
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<ClCompile>
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<AdditionalIncludeDirectories>{ additional_include_directories };%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<AdditionalLibraryDirectories>{ additional_library_directories };%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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</Link>
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</ItemDefinitionGroup>
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</Project>
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"""))
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@property
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def gdk_include_paths(self) -> list[Path]:
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return [
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self.gaming_grdk_build_path / "gamekit/include",
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]
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@property
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def gdk_library_paths(self) -> list[Path]:
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return [
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self.gaming_grdk_build_path / f"gamekit/lib/{self.arch}",
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]
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@property
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def gdk_binary_path(self) -> list[Path]:
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return [
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self.gaming_grdk_build_path / "bin",
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self.game_dk_path / "bin",
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]
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@property
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def build_env(self) -> dict[str, str]:
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gdk_include = ";".join(str(p) for p in self.gdk_include_paths)
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gdk_lib = ";".join(str(p) for p in self.gdk_library_paths)
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gdk_path = ";".join(str(p) for p in self.gdk_binary_path)
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return {
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"GDK_INCLUDE": gdk_include,
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"GDK_LIB": gdk_lib,
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"GDK_PATH": gdk_path,
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}
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def print_env(self) -> None:
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for k, v in self.env.items():
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print(f"set \"{k}={v}\"")
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print()
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for k, v in self.build_env.items():
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print(f"set \"{k}={v}\"")
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print()
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print(f"set \"PATH=%GDK_PATH%;%PATH%\"")
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print(f"set \"LIB=%GDK_LIB%;%LIB%\"")
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print(f"set \"INCLUDE=%GDK_INCLUDE%;%INCLUDE%\"")
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def main():
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logging.basicConfig(level=logging.INFO)
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parser = argparse.ArgumentParser(allow_abbrev=False)
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parser.add_argument("--arch", choices=["amd64"], default="amd64", help="Architecture")
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parser.add_argument("--download", action="store_true", help="Download GDK")
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parser.add_argument("--extract", action="store_true", help="Extract downloaded GDK")
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parser.add_argument("--copy-msbuild", action="store_true", help="Copy MSBuild files")
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parser.add_argument("--temp-folder", help="Temporary folder where to download and extract GDK")
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parser.add_argument("--gdk-path", required=True, type=Path, help="Folder where to store the GDK")
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parser.add_argument("--ref-edition", type=str, help="Git ref and GDK edition separated by comma")
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parser.add_argument("--vs-folder", required=True, type=Path, help="Installation folder of Visual Studio")
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parser.add_argument("--vs-version", required=False, type=int, help="Visual Studio version")
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parser.add_argument("--vs-toolset", required=False, help="Visual Studio toolset (e.g. v150)")
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parser.add_argument("--props-folder", required=False, type=Path, default=Path(), help="Visual Studio toolset (e.g. v150)")
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parser.add_argument("--no-user-props", required=False, dest="user_props", action="store_false", help="Don't ")
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args = parser.parse_args()
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logging.basicConfig(level=logging.INFO)
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git_ref = None
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gdk_edition = None
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if args.ref_edition is not None:
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git_ref, gdk_edition = args.ref_edition.split(",", 1)
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try:
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int(gdk_edition)
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except ValueError:
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parser.error("Edition should be an integer (YYMMUU) (Y=year M=month U=update)")
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configurator = GdDesktopConfigurator(
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arch=args.arch,
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git_ref=git_ref,
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gdk_edition=gdk_edition,
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vs_folder=args.vs_folder,
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vs_version=args.vs_version,
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vs_toolset=args.vs_toolset,
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gdk_path=args.gdk_path,
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temp_folder=args.temp_folder,
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)
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if args.download:
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configurator.download_archive()
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if args.extract:
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configurator.extract_zip_archive()
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configurator.extract_development_kit()
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if args.copy_msbuild:
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configurator.copy_msbuild()
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if args.user_props:
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configurator.print_env()
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configurator.create_user_props(args.props_folder / "Directory.Build.props")
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if __name__ == "__main__":
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raise SystemExit(main())
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