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SDL_main.h: Document SDL_main.
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1 changed files with 27 additions and 1 deletions
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@ -402,8 +402,34 @@ extern SDLMAIN_DECLSPEC void SDLCALL SDL_AppQuit(void *appstate);
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* \since This datatype is available since SDL 3.0.0.
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*/
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typedef int (SDLCALL *SDL_main_func)(int argc, char *argv[]);
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extern SDLMAIN_DECLSPEC int SDLCALL SDL_main(int argc, char *argv[]);
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/**
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* An app-supplied function for program entry.
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*
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* Apps do not directly create this function; they should create
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* a standard ANSI-C `main` function instead. If SDL needs to
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* insert some startup code before `main` runs, or the platform
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* doesn't actually _use_ a function called "main", SDL will do some
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* macro magic to redefine `main` to `SDL_main` and provide its
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* own `main`.
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*
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* Apps should include `SDL_main.h` in the same file as their
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* `main` function, and they should not use that symbol for anything
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* else in that file, as it might get redefined.
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*
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* This function is only provided by the app if it isn't using
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* SDL_MAIN_USE_CALLBACKS.
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*
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* Program startup is a surprisingly complex topic. Please see
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* [README/main-functions](README/main-functions), (or
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* docs/README-main-functions.md in the source tree) for a more detailed
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* explanation.
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*
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* \threadsafety This is the program entry point.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDLMAIN_DECLSPEC int SDLCALL SDL_main(int argc, char *argv[]);
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/**
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* Circumvent failure of SDL_Init() when not using SDL_main() as an entry
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