opengl: remove duplicated texture format

This commit is contained in:
capehill 2024-05-24 21:06:52 +03:00 committed by Sam Lantinga
parent 98fcf112e7
commit 318ab9361b

View file

@ -1678,7 +1678,6 @@ static int GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pro
renderer->info.name = GL_RenderDriver.name; renderer->info.name = GL_RenderDriver.name;
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888); SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888); SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888); SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888); SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888);